The Gamer's Post

Blog: Indie marketing failures and successes... from total novices

about X hours ago from Gamasutra Indie News

"When I first met my team, last summer to discuss some ideas for our game, I had no marketing experience at all. In fact, none of us had." ...

Some Greenlight tips from 2 failed campaigns

about X hours ago from Gamasutra Indie News

"Your game hits Greenlight, the first day it gets all the views, so you better release it in a good state, make sure you're making the right game, with the right art style that will appeal to Steam core gamers." ...

Blog: Gamifying Steam reviews won't work

about X hours ago from Gamasutra Indie News

"Gamifying reviews is not going to improve the quality or utility of them. It might increase the volume of them but in doing so it's near guaranteed to also increase the noise and make them even less useful." ...

Roll for your life: Making randomness transparent in Tharsis

about X hours ago from Gamasutra Indie News

'Human beings have this innate understanding of stuff that we can touch and hold and look at,' says Zach Gage. 'The dice in Tharsis are an analogue for something everyone is familiar with.' ...

Blog: I relentlessly cheated at Avernum 5, and it made me think about morality

about X hours ago from Gamasutra Indie News

"Does it constitute cheating when you hit a hidden button because it's literally impossible to stay afloat, let alone get ahead, otherwise because the world around you has been rigged?" ...

GDC State of the Industry: Most developers now confident about the future of VR

about X hours ago from Gamasutra Indie News

The latest Game Developers Conference survey suggests most North American developers now believe both VR/AR and eSports game development are sustainable businesses, with VR excitement growing fast. ...

AR, VR investment nearly $700 million in 2015 - report

about X hours ago from Gamasutra Indie News

An overarching analysis: "The cash has been flowing into sectors where investors see both short and long term opportunities, including AR/VR video, games, solutions/services and both AR and VR head mounted displays." ...

6 Unity plugins we used while developing Punch Club

about X hours ago from Gamasutra Indie News

Six must-have plug-ins from the developer of Punch Club -- which take care of a variety of problems and add new functionality to the popular game engine. ...

Austin, Texas' parking problems through the lens of game dev culture

about X hours ago from Gamasutra Indie News

The difficulties of driving and parking in Austin, Texas -- as viewed through the context of its game development studios and culture. ...

Creative England and Andy Serkis' Imaginarium form new publisher

about X hours ago from Gamasutra Indie News

Creative England and The Imaginarium Studios, a leading performance capture studio, will join forces to form a new independent publisher. ...

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