Video: Designing games for infinite play
At GDC 2015 Richard Lemarchand hops onstage to deliver a talk that investigates the game design potential of 'open play' -- play that does not necessarily result in an outcome of victory or defeat. ...
At GDC 2015 Richard Lemarchand hops onstage to deliver a talk that investigates the game design potential of 'open play' -- play that does not necessarily result in an outcome of victory or defeat. ...
This weekend marks the deadline to apply for the second Core Labs Game Accelerator program, a 6-month online initiative pitched as a way to help you build a sustainable business around your game. ...
GDC 2016 organizers are offering an early look at the informative and intriguing sessions taking place during the Audio Bootcamp that helps open the March conference. ...
A guide to generating a realistic, wrapping world map in Unity using C# programming, complete with a discussion of the techniques involved, and sample code. ...
"We decided to make a VR game where the spectators could be involved in some way and really take advantage of the differing viewpoint they had," says Ben Kane of Steel Crate Games. ...
"We decided to make a VR game where the spectators could be involved in some way and really take advantage of the differing viewpoint they had," says Ben Kane of Steel Crate Games. ...
"During the past four years, I've served as a judge at various locations. Each year, I see teams running into the same problems, causing them to miss their objectives. So here are some tips to help you get around those blockers." ...
The holiday season seems to have treated Electronic Arts well, as the company reported an increase in both its sales and profits over the period as part of its most recent financial filing. ...
Indie game company Arcen (AI War) expects to lay off nearly all of its staff by Monday for financial reasons, according to a lengthy blog post published today by company founder Chris Park. ...
"I feel like the game's graphics have improved significantly with very little effort. Performance was affected, but not enough to make me want to tear any effects back out." ...