Road to the IGF: KO_OP's GNOG
"Everything had shaders and lighting but it didn't quite look like what I wanted. So I tried to make it look as close as possible to my 2D art. That's where we decided to remove lighting." ...
"Everything had shaders and lighting but it didn't quite look like what I wanted. So I tried to make it look as close as possible to my 2D art. That's where we decided to remove lighting." ...
"Once the game went live on the App Store I noticed that I had about 100 downloads a day. This seemed very strange to me. A few days later I noticed that in between 15 minutes I had about 1000 new users." ...
Psychonauts 2 has been successfully crowdfunded, to the tune of nearly four million dollars. 49 percent of that came from investment. Here, Double Fine's Tim Schafer talks about the future of crowdfunded games. ...
"Pony Island appeared to reach outside of those confines, out into the real world, into the world of my friends. The game scared me in ways that no game has ever scared me before." ...
Kristian Segerstrale, COO and executive director of Super Evil Megacorp, will share some lessons learned from the development and promotion of the studio's standout mobile MOBA Vainglory at GDC 2016. ...
"We're going to run down a list of some of the techniques existing games have used to promote a sense of player-involvement in story. We'll start by looking at a few variants on the Path Structure." ...
Want to include encrypted text in your game? This highly technical how-to spells out everything you need, complete with programming code and font examples. ...
The Indie MEGABOOTH Showcase is coming back to GDC 2016 with a lineup of 15 interesting indie games that all conference attendees can play, including We Are Chicago and Elsinore. ...
"I completely stopped looking at an iPhone as a touch screen device and started looking at it as a magic little box full of possibilities." ...
Candid game development costs and sales stats, as well as a breakdown on player behavior, piracy, and lessons for the future: it's all here, served up by Dead in Bermuda devs. ...