Blog: Better game stories in one step
"Game developers already consider the various types of player motivation they want to tap into when designing gameplay; the next step is considering how to align the story with it as well." ...
"Game developers already consider the various types of player motivation they want to tap into when designing gameplay; the next step is considering how to align the story with it as well." ...
"Although our first experience with distribute() has been frustrating, I know it's a younger tool than presskit() and look forward to seeing it continue to develop. In the meantime, I hope this information is of use to other users." ...
"We take something familiar and turn it into a mystery, and that is the source of almost every human fear - the doubt of it being somehow real." ...
"Here's hoping that in the future we'll see a video games category in the Grammy Awards. In the meantime, I'd like to wish good luck to all the talented musical artists up for Grammy awards this year!" ...
"From a financial point-of-view, the Games category raised 78% more money than in 2014. And even compared to the previous record, 2013, this is a 30% increase. All around, a very strong year in that regard." ...
"One of the most interesting roguelikes to come around lately, a game that is obviously close to the lineage and yet brings new clever and amazing ideas to the table is a little thing called HyperRogue." ...
"Your game has to be instantly recognizable. It's very difficult to find a unique, intriguing style. So far, the best way I've found is to enhance the qualities unique to your game, through gameplay, but also through your art." ...
Kongregate is expanding its game publishing efforts this week via Launchpad X, a new arm of the Launchpad incubator program it opened last year that will fund development of more 'experimental' games. ...
Cast your votes for both the Game Developers Choice Audience Award and the Independent Games Festival Audience Award , from now until voting closes next Friday, February 19th at 11:59 PM PT. ...
"There is a ticking time bomb in Early Access, and no-one knows how big it is. The sooner Steam acknowledges that, and introduces methods to deal with it, the better the platform will be and the less effect it will have on consumers." ...