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Gamasutra Indie News We've taken the liberty of embedding the stream of tonight's Game Developers Choice and IGF awards, so if you can't make it in person, tune in and celebrate the work of your fellow game creators. ...
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Gamasutra Indie News With day 3 of GDC16 complete, we're bringing you a sample of news and reactions from the show floor and viewers at home. ...
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Gamasutra Indie News At GDC, game designer Richard Rouse III outlined six different techniques for adding dynamism to game stories, and cited several games that exemplify each of these techniques. ...
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Gamasutra Indie News 'Roguelikes are about many truths, about a pluralistic view of the world," said game designer Tanya X. Short in this classic feature. 'There's not a single truth of what the game is." ...
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Gamasutra Indie News Kicking off the Game Developers Conference 2016 in style, an all-star set of microtalks took us through the major trends the game industry has seen across 30 editions (and 29 years) of the show. ...
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Gamasutra Indie News During Epic Games' GDC keynote, the company's Michael Gay demonstrated Sequencer, the company's new cinematic tool which is modeled on workflows used by the film and television industries. ...
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Gamasutra Indie News In a conversation this week with Gamasutra, Unity exec Clive Downie describes the engine's recent technical troubles as "growing pains" -- and outlines how the company will tackle them. ...
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Gamasutra Indie News "From the people I've spoken with, most of the time Early Access is going to be the best option. With that said, understanding what works and doesn't work on the model will determine whether or not your game will succeed." ...
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Gamasutra Indie News "This diary tool gives the developers a truly nuanced and deep understanding of players' motivations over time, their moment-to-moment reactions over weeks and even months." ...
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Gamasutra Indie News With Day 2 of GDC complete, we've brought you a quick roundup of news, takes, and insight from the show floor. ...