about X hours ago from
Gamasutra Indie News "We know it would be hugely valuable to other developers and writers, especially those who are used to Excel and Word. Ink has been designed from the ground up to have a certain set of affordances." ...
about X hours ago from
Gamasutra Indie News The veteran Florida-based console developer n-Space has closed its doors after 21 years in operation, according to a Twitter statement from staffer Ben Leary. ...
about X hours ago from
Gamasutra Indie News This tough shooter with base management elements harkens back to the glory days of classic FPS titles like DOOM and Wolfenstein 3D. ...
about X hours ago from
Gamasutra Indie News "Our findings confirm that there is enough players for high-quality card-battler games that f2p business model for our game would make sense. CCG space is not (yet) filled up with games that sound and taste similar to each other." ...
about X hours ago from
Gamasutra Indie News "All in all, SXSW Gaming 2016 was a positive experience for me. I showed Breaker Blocks to tons of new people, I got to talk to some people who actually already knew who I was, and I made new friends in the development community." ...
about X hours ago from
Gamasutra Indie News "We will talk about entity interpolation in general, then we will take our single existing script and break it into smaller scripts. This would hopefully prevent our code from turning into an unreadable and unmaintainable mess." ...
about X hours ago from
Gamasutra Indie News "The difference in responses from mobile and PC publishers was pretty stark. Nearly every publisher in the PC space we wrote to, wrote back. Some said no, some said maybe, some said yes; but they all wrote back." ...
about X hours ago from
Gamasutra Indie News We found out how Richard Rouse III's The Church in the Darkness uses a chapter from history--1970s cult communities--and a little randomness to drive a dynamic narrative. ...
about X hours ago from
Gamasutra Indie News The independent Shanghai-based studio has shrunk down to a core team, though its iconoclastic founder promises new projects are in the works. ...
about X hours ago from
Gamasutra Indie News Lucas Pope shares the details behind why it's taken him 1.5 years to get his latest demo near his original vertical slice -- and shares technical solutions to making his game work in Unity. ...