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Gamasutra Indie News Political Animals dev Ryan Sumo wraps up his blog series on finding a publisher (in Positech Games) by detailing the work and research that went in to getting ready to pitch a publishing deal. ...
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Gamasutra Indie News The latest update to Fantastic Contraption includes integration with Twitch chat and a new Director Mode to help players show off their virtual reality creations. ...
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Gamasutra Indie News TinyBuild's Alex Nichiporchik shares a story of how he believes online game key reseller G2A sold $450k worth of TinyBuild's games, including SpeedRunners, Party Hard and Punch Club. ...
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Gamasutra Indie News The studio, based in Pasadena, California, is looking to hire an animator to create cinematics alongside the team working on the final King's Quest chapters and future Odd Gentlemen projects. ...
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Gamasutra Indie News How does a team of 15 work to create a game with AAA production standards? British indie studio Ninja Theory is figuring that out, as cofounder Tameem Antoinades explains in this GDC Europe 2015 talk. ...
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Gamasutra Indie News Winning third-place for innovation at the last Ludum Dare game jam was a game about chess. "Moveless" chess. ...
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Gamasutra Indie News Joost Van Dreunen is the chief of video game market research firm SuperData Research, and at GDC Europe he'll share a wealth of fascinating data about the trends and tendencies of the game industry. ...
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Gamasutra Indie News While this is more of a fun data point than a particularly useful insight, it does give credence (at least, if you care about Twitter mentions) to Nintendo's Zelda-centric marketing strategy for E3 ...
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Gamasutra Indie News Unity Technologies has made some changes to the new pricing scheme it launched last month due to complaints from its community that the new model can be too expensive for select Unity developers. ...
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Gamasutra Indie News Some tips and tricks for gauging the effectiveness of your UI through a simulated experience of a new user. ...