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Gamasutra Indie News "We've had whole generations of games imposing 'good vs evil' moral ethics to players, but I dislike that kind of simplification," says Compulsion Games' creative director Guillaume Provost. ...
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Gamasutra Indie News This sprawling behemoth of indietude, organized by a bunch of German developers but open to games from all over the world, will once again make an appearance at this year's Gamescom in August. ...
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Gamasutra Indie News GDC Europe officials have released the results of the 4th annual European State of the Industry Survey, which offers insight into which platforms are most appealing, the perceived value of crowdfunding and what VR means for the industry at large. ...
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Gamasutra Indie News Looking to advance your career in the video game industry? The annual Game Career Guide for 2016 is available right now for you to check out -- for free! ...
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Gamasutra Indie News The roller coaster four-year story of a video game made by a small Barcelona-based development team. ...
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Gamasutra Indie News "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer," began Nintendo president Satoru Iwata in this seminal GDC 2005 keynote speech. ...
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Gamasutra Indie News Kentucky Route Zero developer Tamas Kemenczy breaks down the artistic inspiration for Kentucky Route Zero in this 2014 GDC talk. ...
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Gamasutra Indie News "At its heart," says writer and programmer Fernando Damas, "the drink mixing system is really simple. It's like a dialogue choice menu where you don't know how many options there are." ...
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Gamasutra Indie News What went right, what went wrong, and what was somewhere in between in the development of iOS and Android game Rocket Rascal. ...
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Gamasutra Indie News Game designer Thais Weiller talks about her work on the well-received "metroidvania"-style game Odallus: The Dark Call, and how "show, don't tell" was a key guideline. ...