The Gamer's Post

Video: The decade-long evolution of Owlboy's striking art style

about X hours ago from Gamasutra Indie News

At GDC 2017, D-Pad's Jo-Remi Madsen & Simon Stafsnes Andersen speak about how their vibrant 2016 game Owlboy was designed to look like it was 10 years' worth of work, rather than 10 years out of date. ...

Crafting the complex, chaotic ecosystem of Rain World

about X hours ago from Gamasutra Indie News

All of the creatures in Rain World have their own survival needs. Outside of the player's field of view, they're still alive, hunting food, getting into territorial fights, and finding new homes. ...

Crafting the complex, chaotic ecosystem of Rainworld

about X hours ago from Gamasutra Indie News

All of the creatures in Rain World have their own survival needs. Outside of the player's field of view, they're still alive, hunting food, getting into territorial fights, and finding new homes. ...

Video: The dos and don'ts of game dev workplace design

about X hours ago from Gamasutra Indie News

At GDC 2015, game dev (and former architectural historian) Demetri Detsaridis examines why devs should think deeply about their workspace, and how they can improve it in order to improve their games. ...

Video Game Deep Cuts: Mass Effect's Hoodiegate Pile-On

about X hours ago from Gamasutra Indie News

This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more. ...

7 works of interactive fiction that every developer should study

about X hours ago from Gamasutra Indie News

Gamasutra reached out to several esteemed creators of interactive fiction, and asked them for their recommendations of great works of IF that are instructive exemplars of what the medium is capable of. ...

Blog: What I learned as an indie exhibitor at PAX East

about X hours ago from Gamasutra Indie News

When preparing for PAX East I saw a similar article from another indie dev and found it quite useful. So, I thought I'd share my own experiences as a first time exhibitor. ...

PAX East Report: Two unmistakably Australian games

about X hours ago from Gamasutra Indie News

Paperbark and Necrobarista both seek to be proudly Australian in a way that shows the world that an Australian setting isn†™t only appealing to a narrow, regional interest. ...

Video: From indie to Fable and back -- 30 years of game dev 'wisdom'

about X hours ago from Gamasutra Indie News

At GDC 2017's Independent Games Summit, veteran developer Dene Carter shared a few of the many lessons he'd learned in 30 years of making games, from Druid to Fable to Spellrazor. ...

Blog: The truth about growing indie communities that GDC missed

about X hours ago from Gamasutra Indie News

At GDC 2017, the session "Beyond the Install: Building Robust Communities on Mobile," Andrew Stalbow agreed that community building is the best marketing you'll ever do. But, how do you handle trolls? ...

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