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Gamasutra Indie News At GDC 2017, D-Pad's Jo-Remi Madsen & Simon Stafsnes Andersen speak about how their vibrant 2016 game Owlboy was designed to look like it was 10 years' worth of work, rather than 10 years out of date. ...
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Gamasutra Indie News All of the creatures in Rain World have their own survival needs. Outside of the player's field of view, they're still alive, hunting food, getting into territorial fights, and finding new homes. ...
about X hours ago from
Gamasutra Indie News All of the creatures in Rain World have their own survival needs. Outside of the player's field of view, they're still alive, hunting food, getting into territorial fights, and finding new homes. ...
about X hours ago from
Gamasutra Indie News At GDC 2015, game dev (and former architectural historian) Demetri Detsaridis examines why devs should think deeply about their workspace, and how they can improve it in order to improve their games. ...
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Gamasutra Indie News This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more. ...
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Gamasutra Indie News Gamasutra reached out to several esteemed creators of interactive fiction, and asked them for their recommendations of great works of IF that are instructive exemplars of what the medium is capable of. ...
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Gamasutra Indie News When preparing for PAX East I saw a similar article from another indie dev and found it quite useful. So, I thought I'd share my own experiences as a first time exhibitor. ...
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Gamasutra Indie News Paperbark and Necrobarista both seek to be proudly Australian in a way that shows the world that an Australian setting isn†t only appealing to a narrow, regional interest. ...
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Gamasutra Indie News At GDC 2017's Independent Games Summit, veteran developer Dene Carter shared a few of the many lessons he'd learned in 30 years of making games, from Druid to Fable to Spellrazor. ...
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Gamasutra Indie News At GDC 2017, the session "Beyond the Install: Building Robust Communities on Mobile," Andrew Stalbow agreed that community building is the best marketing you'll ever do. But, how do you handle trolls? ...