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Gamasutra Indie News At GDC 2016, Danny Day of QCF Design (Desktop Dungeons) talked frankly about what indie teams shipping their first game should expect post-release, based on detailed surveys of indie game dev teams. ...
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Gamasutra Indie News During GDC X One Life Left, Treachery in Beatdown City developer Shawn Alexander Allen discusses how increasing the quantity of marginalized characters in a game can also increase their quality. ...
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Gamasutra Indie News "In this article I will describe the iterations and considerations during the development process that shaped the choice-based mechanic and the feeling of impactfulness of decisions in the final game." ...
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Gamasutra Indie News This week's 'long reads/standout game videos' highlights include a mess of GDC talk goodness, plus Resident Evil 7/Biohazard's making-of, the role of mystery in games, & lots more. ...
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Gamasutra Indie News �At the end of the day, the work is the work,� said game designer Margaret Robertson in her talk at GDC today about what she's learned in closing her indie game studio and joining Dots dev Playdots. ...
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Gamasutra Indie News "We started from the idea of an interactive graphic novel and how that would work, bringing together an adventure game sensibility with Inkle's text flow style." ...
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Gamasutra Indie News Game developers who want to get their games on the soon-to-launch Nintendo Switch should be prepared for a strict submission process, at least here in the console�s early days. ...
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Gamasutra Indie News Blizzard's own Overwatch took home top honors at tonight's Game Developers Choice Awards alongside a slew of other award-winning games. ...
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Gamasutra Indie News Blendo Games' Quadrilateral Cowboy was one of many winners at tonight's 19th annual Independent Games Festival (IGF) Awards! ...
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Gamasutra Indie News "Empathize, acknowledge, and build a relationship," says Emma Siu, community engagement manager on the non-combat MMO Wander. ...