The Gamer's Post

Video: Why shipping games kills indie studios (and how to avoid it)

about X hours ago from Gamasutra Indie News

At GDC 2016, Danny Day of QCF Design (Desktop Dungeons) talked frankly about what indie teams shipping their first game should expect post-release, based on detailed surveys of indie game dev teams. ...

How writing better marginalized characters starts with including more

about X hours ago from Gamasutra Indie News

During GDC X One Life Left, Treachery in Beatdown City developer Shawn Alexander Allen discusses how increasing the quantity of marginalized characters in a game can also increase their quality. ...

Game Design Deep Dive: Decisions that matter in Orwell

about X hours ago from Gamasutra Indie News

"In this article I will describe the iterations and considerations during the development process that shaped the choice-based mechanic and the feeling of impactfulness of decisions in the final game." ...

Video Game Deep Cuts: That GDC Biohazard Mystery

about X hours ago from Gamasutra Indie News

This week's 'long reads/standout game videos' highlights include a mess of GDC talk goodness, plus Resident Evil 7/Biohazard's making-of, the role of mystery in games, & lots more. ...

Lessons learned by an 'art-house indie' who joined a F2P game studio

about X hours ago from Gamasutra Indie News

�At the end of the day, the work is the work,� said game designer Margaret Robertson in her talk at GDC today about what she's learned in closing her indie game studio and joining Dots dev Playdots. ...

Heaven's Vault: Inkle's game about a nebula-riding archaeologist

about X hours ago from Gamasutra Indie News

"We started from the idea of an interactive graphic novel and how that would work, bringing together an adventure game sensibility with Inkle's text flow style." ...

Becoming a Nintendo Switch indie dev will be tough early on

about X hours ago from Gamasutra Indie News

Game developers who want to get their games on the soon-to-launch Nintendo Switch should be prepared for a strict submission process, at least here in the console�s early days. ...

Overwatch nets Game of the Year at 2017 Game Developers Choice Awards

about X hours ago from Gamasutra Indie News

Blizzard's own Overwatch took home top honors at tonight's Game Developers Choice Awards alongside a slew of other award-winning games. ...

Quadrilateral Cowboy takes Grand Prize at the 2017 IGF Awards

about X hours ago from Gamasutra Indie News

Blendo Games' Quadrilateral Cowboy was one of many winners at tonight's 19th annual Independent Games Festival (IGF) Awards! ...

A cautionary tale in community crisis management

about X hours ago from Gamasutra Indie News

"Empathize, acknowledge, and build a relationship," says Emma Siu, community engagement manager on the non-combat MMO Wander. ...

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