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Gamasutra Indie News "I kind of wish that I had actually made it a game about learning fractions," Frog Fractions dev Jim Crawford tells Noclip in a new video doc. "That also has all this other weird shit in it." ...
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Gamasutra Indie News There are several things developers both big and small can do to try and cut back on overwork and crunch, but, as Steve Copeland notes, "it's not easy getting these stars to align." ...
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Gamasutra Indie News "The best social shares are those that players genuinely WANT to share." Tara Brannigan breaks down exactly what makes a moment shareable by looking to games that nailed the formula. ...
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Gamasutra Indie News "You don�t get to pick who takes your advice when you�re doing a talk," cautioned Lisa Brown in one of her three GDC talks. Brown discussed the themes of her talks on the GDC X One Life Left podcast. ...
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Gamasutra Indie News The three-week long event will teach young girls, aged 11 to 14, to design, program, and publish their own games under the tutelage of local game developers and female PlayStation devs and executives. ...
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Gamasutra Indie News "We had set a bunch of stretch goals that we thought, at best, might be hit at the very end of the campaign, but they were all reached within a few days." ...
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Gamasutra Indie News "We were overwhelmed by this desire for everything to be interactive. It took us maybe a whole year to understand how we could shape the game in a way that that no longer was a problem." ...
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Gamasutra Indie News "Cities finally let me see my creative side, it let me be more creative again," artist Matt Crux told PC Gamer in a new feature on game modders. "Before that, I felt like I was worthless." ...
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Gamasutra Indie News At GDC 2016, Danny Day of QCF Design (Desktop Dungeons) talked frankly about what indie teams shipping their first game should expect post-release, based on detailed surveys of indie game dev teams. ...
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Gamasutra Indie News During GDC X One Life Left, Treachery in Beatdown City developer Shawn Alexander Allen discusses how increasing the quantity of marginalized characters in a game can also increase their quality. ...