The Gamer's Post

Frog Fractions dev reflects on the game's puzzling lack of fractions lessons

about X hours ago from Gamasutra Indie News

"I kind of wish that I had actually made it a game about learning fractions," Frog Fractions dev Jim Crawford tells Noclip in a new video doc. "That also has all this other weird shit in it." ...

Avoiding long work hours is easier said than done, says Anew dev

about X hours ago from Gamasutra Indie News

There are several things developers both big and small can do to try and cut back on overwork and crunch, but, as Steve Copeland notes, "it's not easy getting these stars to align." ...

Don't Miss: How indie devs can harness the power of social sharing

about X hours ago from Gamasutra Indie News

"The best social shares are those that players genuinely WANT to share." Tara Brannigan breaks down exactly what makes a moment shareable by looking to games that nailed the formula. ...

Bringing 3D design principles to a 2D game, and the risks of giving advice

about X hours ago from Gamasutra Indie News

"You don�t get to pick who takes your advice when you�re doing a talk," cautioned Lisa Brown in one of her three GDC talks. Brown discussed the themes of her talks on the GDC X One Life Left podcast. ...

PlayStation is partnering with Girls Make Games to host a game dev summer camp

about X hours ago from Gamasutra Indie News

The three-week long event will teach young girls, aged 11 to 14, to design, program, and publish their own games under the tutelage of local game developers and female PlayStation devs and executives. ...

Yooka-Laylee devs talk design and balancing success with expectations

about X hours ago from Gamasutra Indie News

"We had set a bunch of stretch goals that we thought, at best, might be hit at the very end of the campaign, but they were all reached within a few days." ...

Building thousands of tiny interactions into Hidden Folks

about X hours ago from Gamasutra Indie News

"We were overwhelmed by this desire for everything to be interactive. It took us maybe a whole year to understand how we could shape the game in a way that that no longer was a problem." ...

Modding Cities: Skylines for fun, profit, and a better life

about X hours ago from Gamasutra Indie News

"Cities finally let me see my creative side, it let me be more creative again," artist Matt Crux told PC Gamer in a new feature on game modders. "Before that, I felt like I was worthless." ...

Video: Why shipping games kills indie studios (and how to avoid it)

about X hours ago from Gamasutra Indie News

At GDC 2016, Danny Day of QCF Design (Desktop Dungeons) talked frankly about what indie teams shipping their first game should expect post-release, based on detailed surveys of indie game dev teams. ...

How writing better marginalized characters starts with including more

about X hours ago from Gamasutra Indie News

During GDC X One Life Left, Treachery in Beatdown City developer Shawn Alexander Allen discusses how increasing the quantity of marginalized characters in a game can also increase their quality. ...

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