The Gamer's Post

Take a look at the early concept doc that eventually became Road Not Taken

about X hours ago from Gamasutra Indie News

An early design document shared by Spry Fox co-founder Daniel Cook offers an interesting look at the initial ideas and mechanics that would eventually become the roguelike Road Not Taken. ...

Why video game devs don't get 'board' of learning from tabletop games

about X hours ago from Gamasutra Indie News

In the wake of GDC's first Board Game Design Day, Gamasutra chats with Warren Spector, David Sirlin, Soren Johnson, and other devs about the enduring value of studying (and playing) tabletop games. ...

Indie game exhibition organizers open up about how they work

about X hours ago from Gamasutra Indie News

"We'll get like 300 submissions for each event, no sweat," longtime game event curator David Hayward tells Waypoint. "10 years ago, you could pick any indie game, and it'd be unusual and interesting." ...

Obituary: Video game artist and System Era cofounder Paul Pepera

about X hours ago from Gamasutra Indie News

The team at Astroneer developer System Era announced today that studio cofounder Paul Pepera passed away yesterday due to undisclosed circumstances. ...

Video: The decade-long evolution of Owlboy's striking art style

about X hours ago from Gamasutra Indie News

At GDC 2017, D-Pad's Jo-Remi Madsen & Simon Stafsnes Andersen speak about how their vibrant 2016 game Owlboy was designed to look like it was 10 years' worth of work, rather than 10 years out of date. ...

Crafting the complex, chaotic ecosystem of Rain World

about X hours ago from Gamasutra Indie News

All of the creatures in Rain World have their own survival needs. Outside of the player's field of view, they're still alive, hunting food, getting into territorial fights, and finding new homes. ...

Crafting the complex, chaotic ecosystem of Rainworld

about X hours ago from Gamasutra Indie News

All of the creatures in Rain World have their own survival needs. Outside of the player's field of view, they're still alive, hunting food, getting into territorial fights, and finding new homes. ...

Video: The dos and don'ts of game dev workplace design

about X hours ago from Gamasutra Indie News

At GDC 2015, game dev (and former architectural historian) Demetri Detsaridis examines why devs should think deeply about their workspace, and how they can improve it in order to improve their games. ...

Video Game Deep Cuts: Mass Effect's Hoodiegate Pile-On

about X hours ago from Gamasutra Indie News

This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more. ...

7 works of interactive fiction that every developer should study

about X hours ago from Gamasutra Indie News

Gamasutra reached out to several esteemed creators of interactive fiction, and asked them for their recommendations of great works of IF that are instructive exemplars of what the medium is capable of. ...

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