The Gamer's Post

Blog: Making it up as you go along in The Franz Kafka Videogame

about X hours ago from Gamasutra Indie News

The developer behind The Franz Kafka Videogame explains how he defied his previous game studio experience and totally improvised through the course of a game's development. ...

The Signal from Tolva: Small team makes a big open world shooter

about X hours ago from Gamasutra Indie News

A series of smart, pragmatic design decisions allowed the tiny team at Big Robot Games to craft the big open world shooter The Signal from Tölva. ...

Video: Building the worlds of No Man's Sky using math(s)

about X hours ago from Gamasutra Indie News

At GDC 2017, Hello Games' Sean Murray deconstructs some of the most important technologies (and interesting challenges) behind generating realistic and alien terrains in No Man's Sky using math. ...

Blog: A step-by-step guide to building and testing game UI prototypes

about X hours ago from Gamasutra Indie News

Experienced game UI and UX experts offer a handy step-by-step approach on how to build and test your game UI prototypes in the pre-production stage. ...

Video Game Deep Cuts: Hearthstone's Zero Dawn Shodown

about X hours ago from Gamasutra Indie News

This week's VGDC highlights include the making of a Hearthstone card, a couple of neat Horizon: Zero Dawn video pieces, and behind the scenes on seminal 2D fighting game Samurai Shodown. ...

Watch a Necrodancer dev break down what works (and doesn't) on Steam

about X hours ago from Gamasutra Indie News

Longtime game dev Ryan Clark (of Brace Yourself Games) is now posting edited versions of his regular game design/marketing analysis show, the Clark Tank, on YouTube. It's pretty interesting! ...

Watch a Necrodancer dev break down what works (and what doesn't) on Steam

about X hours ago from Gamasutra Indie News

Brace Yourself Games' Ryan Clark is now posting cuts of his regular game design / marketing analysis Twitch show, the Clark Tank, on YouTube. If you release games on Steam, it's pretty interesting! ...

Double Fine founder Tim Schafer has some advice for indie devs

about X hours ago from Gamasutra Indie News

In an interview with Glixel, Tim Schafer talks about setting your own milestones, the allure of difficult games and why he warns every indie dev he meets that "shipping games sucks." ...

Blog: Being a part-time indie dev (when your day job is game dev)

about X hours ago from Gamasutra Indie News

When your day job is game development, how viable is it to create and release independent games in your spare time? One developer is finding out the answer on his own. ...

Cave Story 3D dev Nicalis acquires SuperVillain Studios and Cowboy Color

about X hours ago from Gamasutra Indie News

One of the two acquired studios has been integrated into Nicalis' own development team, while the other has started work on an upcoming Nicalis-branded title. ...

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