Video Game Deep Cuts: Phoenix Point's Typeshift Prophet
This week's Video Game Deep Cuts longform articles/videos include Julian Gollop on Phoenix Point, the making of Typeshift & the SteamProphet contest. ...
This week's Video Game Deep Cuts longform articles/videos include Julian Gollop on Phoenix Point, the making of Typeshift & the SteamProphet contest. ...
"You have these words stacked on top of each other, you can move columns up and down, you try and spell words in the center row, and if you use every letter one time you solve the puzzle." ...
The structure of a typical college semester seems to almost encourage crunch, so what can devs do to move away from what is often regarded as an unhealthy but all-too-common element of game making? ...
Flinthook's fluid, accessible hookshot is the result of months of design work, solving problems from controller mapping and aim-assist to the role it takes in the game. ...
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"I began to strip everything away that could lead to a problem, and ended up with the bare movement of the muscles" - Philipp Stollenmayer, creator of ZIP ZAP. ...
This week's highlights include videos on the making of Raw Data & the surprise debut of Scanner Sombre, plus the history of seminal NES emulator NESticle. ...
Epic Games is partnering with the investment arm of Russian payment firm Xsolla, Xsolla Capital, to establish a $50 million royalty investment fund for indie devs who use Unreal Engine 4. ...
Epic Games is partnering with Xsolla to establish a $50 million royalty investment fund, Xsolla Capital, for indie devs who use Unreal Engine 4. ...
Now, the 3-person indie dev team is calling their game "Praey for the Gods" and is otherwise keeping everything exactly the same. ...