The Gamer's Post

Video Game Deep Cuts: Phoenix Point's Typeshift Prophet

about X hours ago from Gamasutra Indie News

This week's Video Game Deep Cuts longform articles/videos include Julian Gollop on Phoenix Point, the making of Typeshift & the SteamProphet contest. ...

How Zach Gage fine-tuned the difficulty curve of TypeShift

about X hours ago from Gamasutra Indie News

"You have these words stacked on top of each other, you can move columns up and down, you try and spell words in the center row, and if you use every letter one time you solve the puzzle." ...

What can student game devs do to avoid crunch?

about X hours ago from Gamasutra Indie News

The structure of a typical college semester seems to almost encourage crunch, so what can devs do to move away from what is often regarded as an unhealthy but all-too-common element of game making? ...

Designer Interview: Crafting Flinthook's hookshot wasn't easy

about X hours ago from Gamasutra Indie News

Flinthook's fluid, accessible hookshot is the result of months of design work, solving problems from controller mapping and aim-assist to the role it takes in the game.  ...

7 classic RPGs that inspired Cosmic Star Heroine

about X hours ago from Gamasutra Indie News

...

Game Design Deep Dive: Creating a one-touch platformer in ZIP ZAP

about X hours ago from Gamasutra Indie News

"I began to strip everything away that could lead to a problem, and ended up with the bare movement of the muscles" - Philipp Stollenmayer, creator of ZIP ZAP. ...

Video Game Deep Cuts: A Raw Data Scanner NESticle

about X hours ago from Gamasutra Indie News

This week's highlights include videos on the making of Raw Data & the surprise debut of Scanner Sombre, plus the history of seminal NES emulator NESticle. ...

Russian firm Xsolla partners with Epic to put up $50M Unreal dev fund

about X hours ago from Gamasutra Indie News

Epic Games is partnering with the investment arm of Russian payment firm Xsolla, Xsolla Capital, to establish a $50 million royalty investment fund for indie devs who use Unreal Engine 4. ...

Xsolla Capital partners with Epic to put up $50M Unreal dev fund

about X hours ago from Gamasutra Indie News

Epic Games is partnering with Xsolla to establish a $50 million royalty investment fund, Xsolla Capital, for indie devs who use Unreal Engine 4. ...

ZeniMax pressures Prey for the Gods devs to make a name change

about X hours ago from Gamasutra Indie News

Now, the 3-person indie dev team is calling their game "Praey for the Gods" and is otherwise keeping everything exactly the same. ...

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