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Gamasutra Indie News Polygon sat down with over a dozen long-time game creators to explore how their childhood fascinations with coding, early video games, and board games led to their now prolific careers in game dev. ...
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Gamasutra Indie News The makers of the indie rhythm action game Aaero initially resisted making a necessary change to how shooting worked in their game because they didn't want to be accused of being "too 'Rez-like.'" ...
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Gamasutra Indie News This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others. ...
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Gamasutra Indie News At the GDC 2017 eSports Day Iron Galaxy chief Dave Lang showcases how the company tried (and mostly failed) to form a "competitive games" publishing label, sharing lessons learned along the way. ...
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Gamasutra Indie News A report from GaymerX Australia. Liam Esler and Joshua Meadows brought the GX franchise to Australia just two years ago, but sadly 2017's was (at least for now) the last one. ...
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Gamasutra Indie News What's it like to fund indie game development in Canada? For its game Kona, Parabole made use of one option Canadian game developers have at their disposal: the Canada Media Fund. ...
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Gamasutra Indie News Inspired in part by a Radiohead video, Scanner Sombre has players explore a cave using a LIDAR sensor . "My aim was to put the player in an environment that perhaps they'd never seen before." ...
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Gamasutra Indie News The long-running Nordic Game Awards took place this week in Sweden, and Playdead stood out among the nominees by taking home Game of the Year and a few other awards for its 2016 game Inside. ...
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Gamasutra Indie News Richard Knol once wrote software for golf courses. Now he's a full-time indie with a game on Steam (Sailaway), and in a chat today with Gamasutra he opens up about how (and why) he made the switch. ...
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Gamasutra Indie News Sailaway dev Richard Knol is an avid sailor, and he's agreed to join us on Twitch today at 12 PM Pacific/ 3 PM Eastern to chat about his work on the game as we play and try not to sink any boats. ...