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Gamasutra Indie News Thumper co-creator Marc Flury shares his experience creating a game engine and talks about why he believes programming curriculum is partly responsible for scaring devs away from doing the same. ...
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Gamasutra Indie News Idol Minds announced today that it's shifting gears to focus on making "narrative-driven titles" with its new StoryForge game dev toolset, and as part of the change it has a new name: Deck Nine. ...
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Gamasutra Indie News At GDC 2017 Tracery creator Kate Compton shares advice on how even proc-gen novices can build an algorithm powerful enough to make good stuff, yet flexible enough to adapt to your evolving dev needs. ...
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Gamasutra Indie News Adam Saltsman, director co-founder of indie developer studio Finji, outlines their planning process, and how it helps them build better group confidence in outcomes ...
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Gamasutra Indie News In her final GDC Bosslady blog, our long-time general manager Meggan Scavio makes an announcement around, well, why this is her final GDC Bosslady blog. ...
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Gamasutra Indie News Elsinore, whose elevator pitch is "Groundhog Day meets Shakespeare," is a time-looping isometric RPG take on Hamlet. You play as Ophelia. ...
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Gamasutra Indie News This week's top articles/videos include a great GDC video about storytelling in Slime Rancher, the surprising plot of the canned Prey 2, and a 'design deep dive' into mobile standout Card Thief. ...
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Gamasutra Indie News At GDC 2017, D-Pad's Simon S. Andersen speaks about the trials and triumphs the team faced on their nearly decade-long dev cycle, offering fellow devs advice on how to get -- and stay -- inspired. ...
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Gamasutra Indie News The latest round of grants from the fund distributed a total of $275,000 to 17 projects that utilize or enrich the Unreal engine and its community in some way. ...
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Gamasutra Indie News Gamasutra asked devs from around the world in a variety of disciplines what they like (and don't like) about Slack, how it helps them do their jobs better, and how they get the most out of it. ...