The Gamer's Post

Making your own engine shouldn't be seen as scary or crazy, says Thumper dev

about X hours ago from Gamasutra Indie News

Thumper co-creator Marc Flury shares his experience creating a game engine and talks about why he believes programming curriculum is partly responsible for scaring devs away from doing the same. ...

Pain dev Idol Minds rebrands and shifts focus to 'narrative-driven' games

about X hours ago from Gamasutra Indie News

Idol Minds announced today that it's shifting gears to focus on making "narrative-driven titles" with its new StoryForge game dev toolset, and as part of the change it has a new name: Deck Nine. ...

Video: Practical procedural generation for everyone

about X hours ago from Gamasutra Indie News

At GDC 2017 Tracery creator Kate Compton shares advice on how even proc-gen novices can build an algorithm powerful enough to make good stuff, yet flexible enough to adapt to your evolving dev needs. ...

Blog: How indie studio Finji approaches collaborative planning

about X hours ago from Gamasutra Indie News

Adam Saltsman, director co-founder of indie developer studio Finji, outlines their planning process, and how it helps them build better group confidence in outcomes ...

Bosslady Blog: Be Seeing You

about X hours ago from Gamasutra Indie News

In her final GDC Bosslady blog, our long-time general manager Meggan Scavio makes an announcement around, well, why this is her final GDC Bosslady blog. ...

Groundhog Day meets Shakespeare in Elsinore

about X hours ago from Gamasutra Indie News

Elsinore, whose elevator pitch is "Groundhog Day meets Shakespeare," is a time-looping isometric RPG take on Hamlet. You play as Ophelia. ...

Video Game Deep Cuts: That Slime Prey's Card Thief

about X hours ago from Gamasutra Indie News

This week's top articles/videos include a great GDC video about storytelling in Slime Rancher, the surprising plot of the canned Prey 2, and a 'design deep dive' into mobile standout Card Thief. ...

Video: Owlboy dev shares advice on staying motivated -- and inspired

about X hours ago from Gamasutra Indie News

At GDC 2017, D-Pad's Simon S. Andersen speaks about the trials and triumphs the team faced on their nearly decade-long dev cycle, offering fellow devs advice on how to get -- and stay -- inspired. ...

Epic's Unreal Dev Grants program hands out $275k

about X hours ago from Gamasutra Indie News

The latest round of grants from the fund distributed a total of $275,000 to 17 projects that utilize or enrich the Unreal engine and its community in some way. ...

Why do devs love Slack, and how do they get the most out of it?

about X hours ago from Gamasutra Indie News

Gamasutra asked devs from around the world in a variety of disciplines what they like (and don't like) about Slack, how it helps them do their jobs better, and how they get the most out of it. ...

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