The Gamer's Post

Game names are getting shorter over time, and other Steam fun facts

about X hours ago from Gamasutra Indie News

If you love weird trivia about the business of selling games, good news: game dev Tim Garbos spent some time on Twitter this week sharing a bunch of fun facts he gleaned from SteamSpy. ...

Creating the 30 different control schemes of Edith Finch

about X hours ago from Gamasutra Indie News

How the indie game company Giant Sparrow created 30 richly varied control schemes for What Remains of Edith Finch using only the analog sticks and one trigger button. ...

Don't Miss: Team Meat's postmortem look at the development of Super Meat Boy

about X hours ago from Gamasutra Indie News

Edmund McMillen and Tommy Refenes candidly discuss the development process of smash indie hit Super Meat Boy, diving into the punishing process that led to the retro revitalization. ...

Video: Crafting the sound of No Man's Sky

about X hours ago from Gamasutra Indie News

At GDC 2017, sound designer Paul Weir breaks down how the game makes use of innovative audio tech, including a vocal modeling synthesizer plugin and a custom-built generative music system. ...

Tired of coding jumping from scratch, indie debuts new 2D Unity game engine

about X hours ago from Gamasutra Indie News

"In my career, I've probably coded 'jumping' several dozen times," indie dev and RexEngine creator Muir Freeland tells Gamasutra. "I wanted to do that one last time, and be done with it." ...

Tired of coding jumping from scratch, dev debuts new 2D Unity game engine

about X hours ago from Gamasutra Indie News

"In my career, I've probably coded 'jumping' several dozen times," indie dev and RexEngine creator Muir Freeland tells Gamasutra. "I wanted to do that one last time, and be done with it." ...

Minecraft: Education Edition heads up 2017 Games for Change finalists

about X hours ago from Gamasutra Indie News

Games for Change has announced the finalists in the running for awards at its 14th annual Games for Change Festival. ...

Former Qube 2 devs partner to create new studio, Advect Productions

about X hours ago from Gamasutra Indie News

Two of the developers behind Qube 2 have come together to create Advect Productions, a hybrid studio focused both on developing narrative-driven games and supporting other indie game makers. ...

Netflix for indie games: How Jump aims to help devs beat discoverability issues

about X hours ago from Gamasutra Indie News

Game industry vets Anthony Palma and Cade Peterson chat with Gamasutra about Jump, their new indie game subscription service that aims to give passed-over games their time in the sun. ...

Video Game Deep Cuts: A Failure To NBA Jam

about X hours ago from Gamasutra Indie News

This week's longform game article/video highlights include GDC's Indie Summit Failure Workshop, an oral history of NBA Jam, and lots more. ...

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