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Gamasutra Indie News If you love weird trivia about the business of selling games, good news: game dev Tim Garbos spent some time on Twitter this week sharing a bunch of fun facts he gleaned from SteamSpy. ...
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Gamasutra Indie News How the indie game company Giant Sparrow created 30 richly varied control schemes for What Remains of Edith Finch using only the analog sticks and one trigger button. ...
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Gamasutra Indie News Edmund McMillen and Tommy Refenes candidly discuss the development process of smash indie hit Super Meat Boy, diving into the punishing process that led to the retro revitalization. ...
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Gamasutra Indie News At GDC 2017, sound designer Paul Weir breaks down how the game makes use of innovative audio tech, including a vocal modeling synthesizer plugin and a custom-built generative music system. ...
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Gamasutra Indie News "In my career, I've probably coded 'jumping' several dozen times," indie dev and RexEngine creator Muir Freeland tells Gamasutra. "I wanted to do that one last time, and be done with it." ...
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Gamasutra Indie News "In my career, I've probably coded 'jumping' several dozen times," indie dev and RexEngine creator Muir Freeland tells Gamasutra. "I wanted to do that one last time, and be done with it." ...
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Gamasutra Indie News Games for Change has announced the finalists in the running for awards at its 14th annual Games for Change Festival. ...
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Gamasutra Indie News Two of the developers behind Qube 2 have come together to create Advect Productions, a hybrid studio focused both on developing narrative-driven games and supporting other indie game makers. ...
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Gamasutra Indie News Game industry vets Anthony Palma and Cade Peterson chat with Gamasutra about Jump, their new indie game subscription service that aims to give passed-over games their time in the sun. ...
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Gamasutra Indie News This week's longform game article/video highlights include GDC's Indie Summit Failure Workshop, an oral history of NBA Jam, and lots more. ...