The Gamer's Post

Blog: Data, graphs, and takeaways from a survey of 200+ Steam devs

about X hours ago from Gamasutra Indie News

Game developer Lars Doucet shares the results (replete with oodles of useful charts and graphs) of a recent survey of 200+ registered Steam devs about their thoughts on the platform. ...

Video: Applying entrepreneurial skills to be a better game dev

about X hours ago from Gamasutra Indie News

At GDC 2017, game industry vet Jason Della Rocca offers advice on everything from leading a team to securing funding to marketing your game and keeping your head straight throughout the whole process. ...

How watching people play Dead Cells 'incorrectly' influenced its designers

about X hours ago from Gamasutra Indie News

Game designers create with elegance in mind, while players are more likely to opt for efficiency. Here's how Motion Twin tweaked Dead Cells after players ignored some of that design elegance. ...

Dev Q& A: A Mortician's Tale challenges how games depict death

about X hours ago from Gamasutra Indie News

"It's really important for us to find the correct amount of accuracy versus comfort. It's very different to read about a thing, and imagine it, and directly interact with a dead body." ...

Crafting a fun, varied combo system for brawler Deadbeat Heroes

about X hours ago from Gamasutra Indie News

Two former Lionhead devs who loved to play brawlers on their lunch hour went indie, and crafted the beat 'em up Deadbeat Heroes. They discuss how the combo system came together with Gamasutra. ...

Devs push back on Patreon's 'clearer stance' regarding adult content

about X hours ago from Gamasutra Indie News

This week a group of Patreon users published an open letter pushing back on Patreon's recent public update regarding how and when it decides whether an 'adult' project can use its platform. ...

Blending visual novel and sanity meter in Tokyo Dark

about X hours ago from Gamasutra Indie News

"We're big fans of the Call of Cthullu tabletop game. Tracking Sanity, Professionalism, Investigation and Neurosis (SPIN) came directly from our experiences with many forms of tabletop role playing." ...

Video: How replays helped Poly Bridge succeed via social media

about X hours ago from Gamasutra Indie News

At GDC 2016 Poly Bridge developer Patrick Corrieri details the game's replay sharing feature: a powerful tool that lets any game give ownership of player-created content back to the the player. ...

How Jeff Minter's Polybius brought his signature style to VR

about X hours ago from Gamasutra Indie News

The colorful dev Jeff Minter and the Llamasoft team transposed their trademark shooter style into VR for their latest title Polybius, without sacrificing quality or giving the player motion sickness. ...

Indie Megabooth seeks submissions for next year's GDC & PAX East

about X hours ago from Gamasutra Indie News

If you're an indie dev looking to get your work in front of people, know that the Indie Megabooth folks are seeking submissions for games to appear in the (Mega)booth at GDC 2018 and PAX East 2018. ...

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