The Gamer's Post

Don't Miss: Here are 7 games with great learning curves that devs should study

about X hours ago from Gamasutra Indie News

Which games offer a masterclass in how to design a well-shaped learning curve? Corey Davis of Psyonix, Chris Bourassa of Red Hook, and Global Game Jame co-founder Ian Schreiber weigh in. ...

IGF 2018 celebrates a bumper crop of diverse and exciting entries!

about X hours ago from Gamasutra Indie News

The Independent Games Festival -- the longest-running and largest showcase for independent developers -- welcomes nearly 600 entries for its 20th annual competition! ...

Inside the ever-shifting levels of Runic Games' Hob

about X hours ago from Gamasutra Indie News

"It's never 'do we want to make a $20 game or a $60 game?' We always make the best game we can. But there's something magic about the twenty-dollar price tag." ...

Finji chief reminds devs to divorce self-worth from financial success

about X hours ago from Gamasutra Indie News

"We measure personal failure personally," Finji CEO Rebekah Saltsman explained in a chat with fellow indie devs about failure. "Financial failure is completely divorced from our own self worth." ...

Star Control II devs unite for a 'passion project' sequel

about X hours ago from Gamasutra Indie News

Toys for Bob cofounders Fred Ford and Paul Reiche III announced this week that they've begun working (in their personal time) on a sequel to the 1992 space adventure game Star Control II. ...

Video: Learning from trance and meditation to make better games

about X hours ago from Gamasutra Indie News

At GDC 2017, indie game designer Robin Arnott dug into the value of trance states, and offered fellow devs insight into how to induce such experiences by studying the many causes and types of trance. ...

What are Japanese devs saying about the recent Tokyo Game Show?

about X hours ago from Gamasutra Indie News

I feel there's nothing new and challenging being made in Japan. I got the feeling that only games with strong existing IP and characters were being shown. ...

Video: How to cut the tether and make games from anywhere

about X hours ago from Gamasutra Indie News

At GDC 2017, remote dev Jon Jones details what skills and disciplines are necessary to transition from a full-time office worker into someone that works from home, a coffee shop, or the road. ...

Video Game Deep Cuts: XXX Loot On Your Steam Death

about X hours ago from Gamasutra Indie News

Some of this week's top longform articles/videos include more loot box opinions, the history of the ill-fated BMX XXX, what happens to your Steam account when you die, and more. ...

Game devs help raise nearly $400k during One Special Day charity event

about X hours ago from Gamasutra Indie News

The SpecialEffect charity helps people with disabilities play video games, and it has raised over £300k (~$392k USD) to fund its charitable work during its recent One Special Day fundraising event. ...

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