The Gamer's Post

Video: A game dev's romp through interesting 2017 game market data

about X hours ago from Gamasutra Indie News

At GDC 2017, EEDAR co-founder and Experiment 7 creative director Geoffrey Zatkin presents a "tour de force romp" through a smorgasbord of game industry data from 2017. ...

Developer interview: The one-man studio behind Jettomero

about X hours ago from Gamasutra Indie News

Gamasutra did a livestream chat with the solo developer of the clumsy giant robot game Jettomero: Hero of the Universe. Here are some highlights from the conversation. ...

Devs tell tales of what happens when you give your game to pirates

about X hours ago from Gamasutra Indie News

"As game developers we can fight piracy with DRM," a Darkwood dev told Kotaku. "Or we can accept the fact that piracy is not going away...and trust that at least some people will do the right thing." ...

Registration is now open for GDC 2018!

about X hours ago from Gamasutra Indie News

This will be the 32st edition of GDC, the world's largest and longest-running event for game developers, and you can register right now by visiting the official GDC 2018 website! ...

Building a need for sleep into survival game Distrust

about X hours ago from Gamasutra Indie News

In the survival game Distrust, which was inspired by the 1982 film The Thing, players must stay warm and well-rested. Staying awake too long causes madness, but sleep makes a monster draw ever closer. ...

New website aims to provide game trailer specs for all major platforms

about X hours ago from Gamasutra Indie News

The current version covers platforms like Steam, the Sony and Xbox storefronts, and Apple's App Store, as well as some useful pointers on getting the display of those ESRB and PEGI ratings right. ...

Design Interview: Crafting Gonner's modular abilities

about X hours ago from Gamasutra Indie News

"I thought, what if your character's head is an item that you can pick up and use for stuff? And that naturally became having different kinds of heads, and obviously, they would give you different abilities." ...

Video: Remastering Double Fine's Day of the Tentacle and Grim Fandango

about X hours ago from Gamasutra Indie News

At GDC 2016 Double Fine's Oliver Franzke and Shiny Shoe's Mark Cooke dive dig into the interesting improvements and challenges they encountered while remastering both for PS4, PS Vita, PC, and mobile. ...

Don't Miss: The evolution of Amnesia's sanity meter

about X hours ago from Gamasutra Indie News

"Sometimes, making something game-y just destroys the feeling that you're after." Frictional Games' Thomas Grip shares the origins and evolution of Amnesia's world-distorting sanity meter. ...

Now's the time to submit talks for the GDC 2018 Tutorials & Bootcamps!

about X hours ago from Gamasutra Indie News

If you have an idea for a talk that would be a good fit for one of the many Tutorials & Bootcamps (from board game design day to the level design workshop) at GDC 2018, organizers want to hear it! ...

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