The Gamer's Post

Video Game Deep Cuts: A Far Cry From Wizard-Sniffing

about X hours ago from Gamasutra Indie News

This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more. ...

Environmental artist Jane Ng only made 23 unique trees for Firewatch

about X hours ago from Gamasutra Indie News

Jane Ng is lead artist at Campo Santo and presented at the NYU Game Center lecture series about the environmental art of Firewatch, discussing how she only created 23 unique trees for the entire game. ...

Finding the right beats in Cosmo D's surreal The Norwood Suite

about X hours ago from Gamasutra Indie News

Game designer and musician Greg Heffernan walks Gamasutra through the process of blending inspirations as diverse as jazz and immersive sims to build his first-person thriller The Norwood Suite. ...

Designing a domestic hunter-killer thriller the Hello Neighbor way

about X hours ago from Gamasutra Indie News

Dynamic Pixels lead designer Nikita Kolesnikov tells Gamasutra a tale of how the small mobile studio scaled up to build a stealth horror game with a terrifying AI -- and what went awry along the way. ...

Line Wobbler dev creates a playable Christmas tree in London

about X hours ago from Gamasutra Indie News

Game designer Rob Baumgarten created The Games Tree, a playable Christmas tree installation on display in London funded through a partnership with Games London and Network Rail. ...

Don't Miss: Creating an adaptive narrative in Reigns

about X hours ago from Gamasutra Indie News

"As soon as we weighted the decisions of the player with consequences on the 4 dimensions of power, we gave a lot of meaning to very simple swiping gestures," says François Alliot, creator of Reigns ...

Video: Skullgirls animator Mariel Cartwright presents a live animation demo

about X hours ago from Gamasutra Indie News

Lead Animator at Lab Zero Mariel Cartwright presents a live 2D animation demo at GDC 2015 demonstrating how the fighting game Skullgirls was animated. ...

Blog: Pain, difficulty, and Getting Over It

about X hours ago from Gamasutra Indie News

Indie game developer Lars Doucet examines the design philosophy behind Bennett Foddy's latest release, Getting Over It. ...

Postmortem: Mimimi's Shadow Tactics: Blades of the Shogun

about X hours ago from Gamasutra Indie News

The team at Mimimi Productions share the lessons they learned while making Shadow Tactics: Blades of the Shogun, the real-time tactical stealth game they first released a year ago today. ...

These are your juries for the IGF 2018 Design, Audio, and Student awards!

about X hours ago from Gamasutra Indie News

A diverse array of lauded developers and industry professionals make up the juries of the GDC 2018 Independent Games Festival, who will decide the finalists for next year's awards. ...

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