The Gamer's Post

Check out the now open-source code powering UI layout in Heaven's Vault

about X hours ago from Gamasutra Indie News

Heaven's Vault dev inkle Studios has released SLayout, the Unity UI layout and animation system used in the game, on GitHub. ...

Road to the IGF: Playables' Kids

about X hours ago from Gamasutra Indie News

Nuovo Award-nominated Kids is a game of crowds - of exploring our relationships in terms of our positions we take relative to one another. ...

Don't miss all the cool machine learning talks at GDC this year!

about X hours ago from Gamasutra Indie News

Come to GDC 2018 later this month and learn how top devs at companies like Naughty Dog and Ubisoft are applying machine learning techniques to make better games! ...

Devs reflect on the impact and legacy of Burnout Paradise

about X hours ago from Gamasutra Indie News

We could have titled this feature (in which Burnout Paradise co-creator Alex Ward & other devs reflect on the design & impact of the influential open-world racer) Paradise Lost & Found, but we didn't. ...

Into the Breach dev on UI design: 'Sacrifice cool ideas for the sake of clarity every time'

about X hours ago from Gamasutra Indie News

"As a game design principle, we would sacrifice cool ideas for the sake of clarity every time," says Into the Breach dev Justin Ma. "If it can be shown in a clear way, [then] yes, we can have that." ...

Video: How Gone Home was localized by fans

about X hours ago from Gamasutra Indie News

In this 2014 GDC talk, The Fullbright Company's Johnnemann Nordhagen explains how Gone Home enabled, supported, and encouraged fan-made translations for the game. ...

Road to the IGF: Brianna Lei's Butterfly Soup

about X hours ago from Gamasutra Indie News

Butterfly Soup explores love between young women over baseball, having players connect closely with some friends as they play, talk, and text together. ...

At GDC 2018, see how Edith Finch's devs weaved 13 prototypes into 1 game

about X hours ago from Gamasutra Indie News

It's nearly here: GDC 2018! As you prepare yourself accordingly, organizers want to make sure you don't overlook a great talk about the unique production of indie hit What Remains of Edith Finch. ...

How an injured dev learned to make games without using his hands (much)

about X hours ago from Gamasutra Indie News

Longtime game dev Rusty Moyher chats with Gamasutra about exactly how (and why) he created his new game Dig Dog almost entirely without using his hands due to severe RSI. ...

How an injured dev learned to make games without using his hands

about X hours ago from Gamasutra Indie News

Longtime game dev Rusty Moyher chats with Gamasutra about exactly how (and why) he created his new game Dig Dog almost entirely without using his hands due to severe RSI. ...

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