Check out the now open-source code powering UI layout in Heaven's Vault
Heaven's Vault dev inkle Studios has released SLayout, the Unity UI layout and animation system used in the game, on GitHub. ...
Heaven's Vault dev inkle Studios has released SLayout, the Unity UI layout and animation system used in the game, on GitHub. ...
Nuovo Award-nominated Kids is a game of crowds - of exploring our relationships in terms of our positions we take relative to one another. ...
Come to GDC 2018 later this month and learn how top devs at companies like Naughty Dog and Ubisoft are applying machine learning techniques to make better games! ...
We could have titled this feature (in which Burnout Paradise co-creator Alex Ward & other devs reflect on the design & impact of the influential open-world racer) Paradise Lost & Found, but we didn't. ...
"As a game design principle, we would sacrifice cool ideas for the sake of clarity every time," says Into the Breach dev Justin Ma. "If it can be shown in a clear way, [then] yes, we can have that." ...
In this 2014 GDC talk, The Fullbright Company's Johnnemann Nordhagen explains how Gone Home enabled, supported, and encouraged fan-made translations for the game. ...
Butterfly Soup explores love between young women over baseball, having players connect closely with some friends as they play, talk, and text together. ...
It's nearly here: GDC 2018! As you prepare yourself accordingly, organizers want to make sure you don't overlook a great talk about the unique production of indie hit What Remains of Edith Finch. ...
Longtime game dev Rusty Moyher chats with Gamasutra about exactly how (and why) he created his new game Dig Dog almost entirely without using his hands due to severe RSI. ...
Longtime game dev Rusty Moyher chats with Gamasutra about exactly how (and why) he created his new game Dig Dog almost entirely without using his hands due to severe RSI. ...