The Gamer's Post

In It To Minit: Designing a world of one-minute adventures

about X hours ago from Gamasutra Indie News

Minit devs Kitty Calis and Jan Willem Nijman open up about how they designed their one-minute adventure game to be fun but not frustrating, and why time limits are great for emphasizing player choice. ...

Shovel Knight sells 2 million units, generating the most income from Nintendo Switch

about X hours ago from Gamasutra Indie News

The Nintendo Switch became Shovel Knight's third best selling platform, selling 370,000 units in just a year and generating the most revenue. ...

With 2 million units sold, Shovel Knight generated the most income from Switch sales

about X hours ago from Gamasutra Indie News

The Nintendo Switch became Shovel Knight's third best selling platform, selling 370,000 units in just a year and generating the most revenue. ...

How game writers craft meaningful romances in games

about X hours ago from Gamasutra Indie News

A roundtable interview on writing romance, featuring Samantha Wallschlaeger (Guild Wars 2, ME: Andromeda), Ben Gelinas (Dragon Age, Mass Effect), Ed Sibley (Love Island) & Jared Rosen (Dream Daddy). ...

How game writers craft meaningful romances in games

about X hours ago from Gamasutra Indie News

A roundtable interview on writing romance, featuring Samantha Wallschlaeger (Guild Wars 2, ME: Andromeda), Ben Gelinas (Dragon Age, Mass Effect), Ed Sibley (Love Island) & Jared Rosen (Dream Daddy). ...

'It should seep in by osmosis': Devs discuss what makes great flavor text

about X hours ago from Gamasutra Indie News

"It should seep in by osmosis, minimize the amount you take the player away from the gameplay," says game designer Brian Reynolds in a PCGamer feature about how devs write good flavor text in games. ...

Video: How good game design is like a magic trick

about X hours ago from Gamasutra Indie News

At GDC 2018 game designer Jennifer Scheurle showcases some of her favorite examples of the ways games "trick" players, cherry-picking from the tricks and secrets she got from fellow devs. ...

Building a multiplayer game entirely around economic systems

about X hours ago from Gamasutra Indie News

Game develoer John Krajewski pens a fascinating blog post about how the creation and growth of an economy as a tool for achieving your goals forms the backbone of multiplayer play in his game Eco. ...

Game makers share some of their favorite dev 'hacks'

about X hours ago from Gamasutra Indie News

Vlambeer's Rami Ismail posed a fun question on Twitter this morning: "What is your favorite or most surprising "hack" solution to a game development problem you've personally used or implemented?" ...

Witness dev offering grants of up to $20k to indie puzzle designers

about X hours ago from Gamasutra Indie News

The team is looking to offer grants of up to $20,000 to three to six designers from traditionally underrepresented groups. ...

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