about X hours ago from
Gamasutra Indie News Minit devs Kitty Calis and Jan Willem Nijman open up about how they designed their one-minute adventure game to be fun but not frustrating, and why time limits are great for emphasizing player choice. ...
about X hours ago from
Gamasutra Indie News The Nintendo Switch became Shovel Knight's third best selling platform, selling 370,000 units in just a year and generating the most revenue. ...
about X hours ago from
Gamasutra Indie News The Nintendo Switch became Shovel Knight's third best selling platform, selling 370,000 units in just a year and generating the most revenue. ...
about X hours ago from
Gamasutra Indie News A roundtable interview on writing romance, featuring Samantha Wallschlaeger (Guild Wars 2, ME: Andromeda), Ben Gelinas (Dragon Age, Mass Effect), Ed Sibley (Love Island) & Jared Rosen (Dream Daddy). ...
about X hours ago from
Gamasutra Indie News A roundtable interview on writing romance, featuring Samantha Wallschlaeger (Guild Wars 2, ME: Andromeda), Ben Gelinas (Dragon Age, Mass Effect), Ed Sibley (Love Island) & Jared Rosen (Dream Daddy). ...
about X hours ago from
Gamasutra Indie News "It should seep in by osmosis, minimize the amount you take the player away from the gameplay," says game designer Brian Reynolds in a PCGamer feature about how devs write good flavor text in games. ...
about X hours ago from
Gamasutra Indie News At GDC 2018 game designer Jennifer Scheurle showcases some of her favorite examples of the ways games "trick" players, cherry-picking from the tricks and secrets she got from fellow devs. ...
about X hours ago from
Gamasutra Indie News Game develoer John Krajewski pens a fascinating blog post about how the creation and growth of an economy as a tool for achieving your goals forms the backbone of multiplayer play in his game Eco. ...
about X hours ago from
Gamasutra Indie News Vlambeer's Rami Ismail posed a fun question on Twitter this morning: "What is your favorite or most surprising "hack" solution to a game development problem you've personally used or implemented?" ...
about X hours ago from
Gamasutra Indie News The team is looking to offer grants of up to $20,000 to three to six designers from traditionally underrepresented groups. ...