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Gamasutra Indie News Lead designer Boian Spasov chats about how Haemimont Games' Surviving Mars breaks with the city-builder genre in key ways to make players feel scared and uncertain while colonizing a barren world. ...
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Gamasutra Indie News With SteamSpy in limbo, game dev Jake Birkett offers a refresher course on his method for estimating a game's sales based on the number of user reviews it has on Steam. ...
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Gamasutra Indie News A MAZE 2018's "Most Amazing Game" award went to historical narrative game Attentat 1942, which is currently banned from sale in Berlin and the rest of Germany due to its depiction of Nazi imagery. ...
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Gamasutra Indie News Game director Nick Popovich's advice revolves around the notion that indie devs should think in 3s: 3 days or less on trying to solve a problem, for example, and 3 months or less on big milestones. ...
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Gamasutra Indie News Last week game dev Steve Thornton took to Twitter to ask: fellow devs, have you ever slipped something into a game you're working on that's just for you? The replies are well worth a read. ...
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Gamasutra Indie News At GDC 2018 indie dev Zach Gage (TypeShift, Really Bad Chess) gave a great talk about how important it is to think about how people will encounter your game -- right from day one of development. ...
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Gamasutra Indie News Launching after 2 years in Early Access, indie dev Tomer Barkan analyzes the financial data of producing and selling his team's first game: Judgment: Apocalypse Survival Simulation. ...
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Gamasutra Indie News At GDC 2018, Foam Sword's Rex Crowle shares exactly how he created the striking visual style at play in the studio's upcoming co-op action-adventure game Knights & Bikes. ...
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Gamasutra Indie News Celeste's entire FMOD project has been made available to the public. ...
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Gamasutra Indie News "Embarrassingly, we didn't know anything about crowdfunding when we started our previous campaign," Hidetaka "Swery" Suehiro tells Gamasutra. "So we made a lot of changes." ...