The Gamer's Post

Video: How West of Loathing became a game made out of jokes

about X hours ago from Gamasutra Indie News

In this GDC 2018 talk, Asymmetric's Zack Johnson, creative director of acclaimed slap-stick-figure cowboy RPG West of Loathing, discusses the team's approach to comedy in video games. ...

For Sable, developing an evocative art style comes first

about X hours ago from Gamasutra Indie News

In an interview with Forbes posted earlier today, Shedworks' Gregorios Kythreotis discusses the aesthetic design of Sable, an upcoming open world exploration game set in a stylized desert.  ...

Don't Miss: Using a 3D pipeline for 2D animation in Dead Cells

about X hours ago from Gamasutra Indie News

"To make up for the lack of bandwidth and still deliver on quality, we had to find a pipeline that could give us great looking pixel art, without having to hand draw each and every retake." ...

Appreciating the weird beauty of game prototypes

about X hours ago from Gamasutra Indie News

What do your prototypes (failed or otherwise) look like? That was the question posed by Vlambeer's Rami Ismail on Twitter Friday, and devs' answers make for illuminating (and entertaining) reading. ...

Don't Miss: 6 ways to make your game more appealing to speedrunners

about X hours ago from Gamasutra Indie News

As SGDQ kicks off its yearly charity speedrunning marathon, take a look at these tips from the Spelunky, Shovel Knight, Crypt of the Necrodancer, and Axiom Verge devs on making speedrunable games. ...

Combining pinball with platforming to build the levels of Yoku's Island Express

about X hours ago from Gamasutra Indie News

Yoku's Island Express dev Linus Larsson speaks to how Villa Gorilla wound up merging pinball with platforming elements, how they iterated on the idea, and what challenges they faced along the way. ...

Video Game Deep Cuts: Flipping Out On Primal Rage

about X hours ago from Gamasutra Indie News

This week's highlights include a discussion on 'asset flips' and store-bought assets for games, an emotive postmortem of canned arcade game Primal Rage II, and lots more besides. ...

Radiating outward to meet the wilderness: Avery Alder on her games

about X hours ago from Gamasutra Indie News

Tabletop RPG developer Avery Alder analyzes her latest game through the lens of her past work, exploring themes of collaboration, conversational storytelling, and approachability along the way. ...

Don't Miss: Veteran director Khris Brown on the secrets of great voice acting

about X hours ago from Gamasutra Indie News

Producing believable, satisfying voice acting for your game is tricky business, so Gamasutra sat down with Khris Brown to explore how high-quality voicework in games comes together. ...

Designing a true first-person camera in Unreal Engine 4

about X hours ago from Gamasutra Indie News

"There is little to no documentation on this specific type of first-person view...[so] I wanted to write about it. Especially since I had a few issues which took me a bit of time to resolve." ...

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