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Gamasutra Indie News In this 2018 GDC session, Weather Factory's Alexis Kennedy discusses the lessons learned while building Failbetter Games, and how those lessons were taken into account when founding a second studio. ...
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Gamasutra Indie News San Mateo-based Monomi Park is looking for a 3D Environment Artist well-versed in 3D modeling, texturing, shader creation to contribute to the development of Slime Rancher and its future titles. ...
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Gamasutra Indie News Headed by former Naughty Dog technical director Andrew Maximov, Promethean AI tackles the mundane, non-creative side of worldbuilding to help artists and devs. ...
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Gamasutra Indie News Xaviant has announced that it is delisting the recently released game and instead focusing its efforts on reviving and supporting the day-one build of the original The Culling. ...
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Gamasutra Indie News Game devs Chris Avellone, Obsidian's Carrie Patel, and Guerrilla's Dan Calvert chat with Gamasutra about how they and their teams write and design characters -- from start to finish. ...
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Gamasutra Indie News The folks behind PAX 10 have revealed the 10 games set to be featured in the annual showcase at PAX West this fall. ...
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Gamasutra Indie News In this chapter of "Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling" author Toiya Kristen Finley, Phd unpacks the narrative design process for games built for mobile devices. ...
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Gamasutra Indie News This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre. ...
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Gamasutra Indie News Inkle Studios announces its first ever ink jam, a game jam running for games written using its open source scripting language ink. ...
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Gamasutra Indie News "I don't want to be the tree that fell in the forest that nobody heard," the ex-id Software chief says in this chat about why, after years away from games, he's joined Texan indie Nerve Software. ...