Follow dozens of indie Q& As in our Road to the IGF series!
The developers behind this year's IGF nominated games share the tools and inspirations behind each of their creations in the weeks leading up to the 2019 awards. ...
The developers behind this year's IGF nominated games share the tools and inspirations behind each of their creations in the weeks leading up to the 2019 awards. ...
Alongside fellow producer Mark MacDonald and Tetris Effect director Takashi Ishihara, Mizuguchi will walk you through the game's production journey and share lessons learned along the way! ...
levedad is an autobiographical game of long-exposure photography, but one that asks the player to bring their own personal meaning to the places and things they choose to capture in their lens. ...
Sniper Ghost Warrior and The Lords of the Fallen developer-publisher CI Games has announced the creation of United Label, an all new publishing label dedicated to indie developers. ...
Om Tandon lays out the various stages of prototyping for games and mobile apps. ...
This week's highlights include a look at NASA's new commissions in the video game space, the crunch-free development of Slime Rancher, and a very offkilter procedurally generated dating game, among other things. ...
Learn about the development of the popular and acclaimed Metroidvania -- including how the game's distinctive look evolved and competition for studio resources created friction. ...
Singing is the only way to interact with the people and puzzles of Wandersong, tasking players with using their voice to improve the lives of those they meet. ...
At GDC 2019Â in March and you'll have the chance to spend a full day learning from some of the best and brightest in the game industry at the brand new, cutting-edge GDC 2019 Machine Learning Tutorial! ...
Book of Demons is an unlikely marriage of hack-and-slash and deck-building mechanics. Polish studio Thing Trunk was able to not just make it work, but make it an indie Steam success. ...