The Gamer's Post

Follow dozens of indie Q& As in our Road to the IGF series!

about X hours ago from Gamasutra Indie News

The developers behind this year's IGF nominated games share the tools and inspirations behind each of their creations in the weeks leading up to the 2019 awards. ...

See Tetsuya Mizuguchi discuss making Tetris Effect at GDC 2019!

about X hours ago from Gamasutra Indie News

Alongside fellow producer Mark MacDonald and Tetris Effect director Takashi Ishihara, Mizuguchi will walk you through the game's production journey and share lessons learned along the way! ...

Road to the IGF: Julián Cordero's levedad

about X hours ago from Gamasutra Indie News

levedad is an autobiographical game of long-exposure photography, but one that asks the player to bring their own personal meaning to the places and things they choose to capture in their lens. ...

CI Games establishes United Label, a new publishing label dedicated to indies

about X hours ago from Gamasutra Indie News

Sniper Ghost Warrior and The Lords of the Fallen developer-publisher CI Games has announced the creation of United Label, an all new publishing label dedicated to indie developers. ...

Advanced UX Prototyping: Next Gen Prototyping for Games & Apps

about X hours ago from Gamasutra Indie News

Om Tandon lays out the various stages of prototyping for games and mobile apps. ...

Video Game Deep Cuts: NASA Slime-d Me With A BadCupid

about X hours ago from Gamasutra Indie News

This week's highlights include a look at NASA's new commissions in the video game space, the crunch-free development of Slime Rancher, and a very offkilter procedurally generated dating game, among other things. ...

Don't Miss: A postmortem of DrinkBox Studios' Guacamelee!

about X hours ago from Gamasutra Indie News

Learn about the development of the popular and acclaimed Metroidvania -- including how the game's distinctive look evolved and competition for studio resources created friction. ...

Road to the IGF: Greg Lobanov's Wandersong

about X hours ago from Gamasutra Indie News

Singing is the only way to interact with the people and puzzles of Wandersong, tasking players with using their voice to improve the lives of those they meet. ...

GDC 2019 offers a full day of cutting-edge machine learning talks!

about X hours ago from Gamasutra Indie News

At GDC 2019 in March and you'll have the chance to spend a full day learning from some of the best and brightest in the game industry at the brand new, cutting-edge GDC 2019 Machine Learning Tutorial! ...

A closer look at the deck-building hack-and-slash success, Book of Demons

about X hours ago from Gamasutra Indie News

Book of Demons is an unlikely marriage of hack-and-slash and deck-building mechanics. Polish studio Thing Trunk was able to not just make it work, but make it an indie Steam success. ...

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