PlayStation recently turned 25 years old, and the industry is looking back on Sony's consoles and the legacy they have created. Some developers that have worked with PlayStation for years are also looking towards the future. In an interview with The Verge, Naughty Dog president Evan Wells has talked about his history in the industry, but has also discussed how the PlayStation 5 will be different from what has come before.
Naughty Dog's history with PlayStation stretches back to the first console, and it is responsible for series like Crash Bandicoot, Jak & Daxter, Uncharted, and The Last of Us. Wells, who joined the studio after being impressed by the original Crash Bandicoot, reflects on how the PlayStation 2 was an "enormous leap" from the original, and how games now "require massive teams and lengthy development cycles." Talking about the distinction between the first PlayStation and the PlayStation 4, Wells says "they’re barely recognizable as the same product."
Wells goes on to talk about the PlayStation 5, and what he sees as the major change it will introduce for players. "I think it will allow us to deliver the content in a way that has no friction for the players,” he told The Verge. "They’ll never have to wait to dive back into their games." This seems to be in reference to the system's solid state drive, which will allow for much faster loading.
Apex Legends recently received a major update that increased the level cap and introduced numerous other changes to Respawn's well-liked battle royale game. But amidst these big changes, one element remained the same--the dominance of the Peacekeeper shotgun, which stayed overpowered after an earlier, light nerf. Thankfully, Respawn promised that the gun would be fixed, and after a very short wait a change has been implemented.
The Apex Legends Twitter account has explained that the latest server patch curbed the shotgun's main problem--the pellet spread and bolt hit size allowed players to score cheap kills with it. After these changes, that will be more difficult.
Earlier today, we pushed a server patch, now live on all consoles, that included the following shotgun balance changes:
Fortnite Chapter 2's Week 9 challenges are now live on all platforms. As usual, if you complete eight tasks from the set, you'll unlock a special loading screen that features a subtle clue pointing you to a secret item that's hidden somewhere around the game's map.
Up to this point, that item was a different letter that ultimately spelled out "FORTNITE," but now that all the letters are available, this week's loading screen leads you to an XP drop, which is essentially like the secret Battle Stars from past seasons. If you need help tracking down the XP drop, we show you where it's located below.
As previously mentioned, the clue that'll guide you to the XP drop is hidden in the Chaos Rising loading screen, which you'll unlock after completing eight challenges from that set. The loading screen features a character gazing at different monitors. Look closely at the monitor in the middle of the image and you'll see the XP drop beneath the infamous purple cube that appeared way back in Season 5.
Beyond A Steel Sky, the long-awaited sequel to 1994's Beneath A Steel Sky, has been delayed. The game, which was first announced in 2012 and was properly revealed as an Apple Arcade game earlier this year, was due to release before the end of 2019. This will no longer happen, developer Revolution has confirmed on their website, and the game will instead release in 2020.
In the post, Beyond A Steel Sky is called Revolution's "most ambitious adventure to date," and it's said that more time is needed to "realise (their) vision" for it. The game is being made for Apple Arcade, PC, and console, and a release date will be confirmed early in 2020. The game's Steam page gives us some more details, calling the game "a dramatic, humorous, cyberpunk thriller in which engaging puzzles drive a fast-paced narrative set in a dynamic gameworld that responds to--and is subverted by--the player’s actions."
Halo: Reach has just released on PC for the first time as part of the Master Chief Collection, bringing the beloved game to the system nine years after it released for Xbox 360. The game, which was brought to Xbox One as well and is available on both systems through Xbox Game Pass, was the final Halo game made by original developer Bungie before they moved onto Destiny. Many of the folks who worked on the game are reminiscing about it on Twitter using the hashtag #reachmemory, and some interesting information has come out about the game's name.
David Candland, who designed much of the game's user interface, says that the original intention was to just call the game "Reach", without a "Halo" attached to it. Microsoft objected, insisting that the game be called Halo: Reach, for "brand recognition." As Halo was and remains a major flagship of the Xbox brand, this makes sense--but as Candland's tweet points out, they retained their simpler name on the game's title screen.
We’d been calling the game “Reach” for a while before MS insisted we call it “Halo Reach” for brand recognition. I remember discussing the title screen with @game_fabricator. We concurred, let’s call it what we want. They’ve bought the game at this point. #REACHmemory pic.twitter.com/msCKV5IIR4
The first scene from Warner Bros.' upcoming Harley Quinn movie--full title Birds of Prey (and the Fantabulous Emancipation of One Harley Quinn)--has made its official debut, according to reports out of Comic Con Experience in Brazil. Beyond the Birds of Prey trailer that debuted back in October, and the short teaser that preceded it, this is the first public footage that's been seen of the movie--and unfortunately, it doesn't look like WB will be releasing it online right away, so we'll have to rely on the accounts of Brazil Comic Con attendees to find out what happened in it.
The scene features Harley Quinn explaining the status of her relationship with the Joker, The Wrap reports. “We broke up,” Quinn says. “Mr. J was super broke up about it.” She adds that she has a new place that's all her own, where she can reflect on her past mistakes--presumably indicating she regrets shacking up with "Mr. J" in the first place. The title of the movie has the word "emancipation" in it, after all, which is not a term you'd generally use for an amicable breakup.
During the panel, star Margot Robbie reportedly revealed that she initially pitched the idea for Birds of Prey while filming Suicide Squad because she "wanted to see more female ensembles onscreen."
The upcoming Venom sequel has added to its cast. Collider reports that English actor Stephen Graham, who most recently appeared in Martin Scorsese's The Irishman, has been tapped for a role in the upcoming action movie starring Tom Hardy.
This won't be the first time Graham and Hardy have worked together, as they both star in the FX TV series Taboo.
Graham plays the character Anthony "Tony Pro" Provenzano in The Irishman. Some of his other notable credits included portraying Al Capone in Boardwalk Empire and a role in the Oscar-nominated movie Gangs of New York.
Concrete Genie is getting into the holiday spirit with a free DLC pack that will let you paint the town with Christmas cheer. The game's creative director Dominic Robilliard has announced on the PlayStation Blog that today's new 1.06 update--available to download now--comes with the Holiday Brush Design Pack. When you load up the game after the patch you'll be asked if you want to activate the pack, and if you opt in your in-game painting designs will have a festive touch added to them.
You'll be able to toggle the holiday brushes on or off from the top menu, so once December 26 rolls around you can keep playing without a Christmas theme if you so desire.
According to Robilliard, these brushes have been added to give back to the community after a successful launch, and is inspired by the families who are playing the game together. "We designed the game and its story to appeal to all ages but, in particular, we hoped that families could benefit from the universal themes and creative gameplay," he says. "This has been so rewarding to watch! We hope that many more families over the holiday period (and beyond) continue to enjoy everything that Concrete Genie has to offer."
Concrete Genie received a 7/10 in our review. Reviewer Hope Corrigan wrote that "most of what Concrete Genie has to offer is fun and beautiful in a sort of childlike way."
Back in October, Humble announced that it was going to transition its Humble Monthly Bundle from being a mystery bundle of PC games to a selection that you get to choose from each month. However, with the introduction of Humble Choice--the bundle's new name--prices are going up and the number of games you get is going down. The exception here is for current Humble Monthly subscribers, which you can still become until tomorrow, December 6 at 10 AM PT / 1 PM ET.
If you're a Humble Monthly subscriber before the transition to Humble Choice occurs, you'll be locked into the $12/month Classic plan, which gets you 10 games a month, a 20% store discount, and unlimited access to Humble originals and the Humble Trove--a DRM-free collection of games that you can download and keep forever.
For comparison, the Premium plan costs $20/month and grants you access to the same benefits, but you only get to claim nine games a month. The Basic plan costs $15/month and gets you three games, a 10% store discount, and access to Humble originals and the Trove. And lastly, the Lite plan costs $5 a month for access to the Humble Trove, a 10% store discount, and a limited selection of Humble originals. Lite plan subscribers, unfortunately, don't get any games from the monthly, curated selection. You can see a more detailed breakdown below.