Before we can get to WWE's biggest show of the year, Wrestlemania, we have to make a pitstop at Fastlane. Traditionally, this PPV has been a "stay the course" type of show where nothing big happens. However, this year, Fastlane is building on solid storylines that are leading into Wrestlemania.
First and foremost, everyone wants to see Becky Lynch vs. Ronda Rousey at Mania. However, considering the story with Lynch kayfabe suspended, she'll have to beat Charlotte Flair at Fastlane in order to reclaim that spot. Additionally, Daniel Bryan will be taking on Kevin Owens for the WWE Championship. Originally, Kofi Kingston had Owens' spot, but there have been a few changes. More than likely, Bryan will get the win--at least that's what we predicted--but what happens during the course of the match could have ramifications on the rumored Kofi/Bryan Wrestlemania match.
Aside from those two matches, there has been a solid build for everything else on this card. We get to see The Shield reunite, Mysterio and Andrade continue their rivalry, and there's the first title defense for the Women's Tag Team Championship. Typically, I'm never excited for Fastlane, but WWE really has been turning over a new leaf.
3D Realms, the creators of Duke Nukem and the original Prey, have whole-heartedly embraced its past as old-school game developers. With Ion Maiden still in the wings, a throwback game that strongly emulates old-school shooters, the team at 3D Realms have more plans for another return trip to the past, strengthening the studio's belief that there's more to be said about games from a particular era. In the upcoming Wrath: Aeon of Ruin--launching this summer on PC-- it channels the same sense of action and pacing found from the early days of the 3D first-person shooter.
In a similar vein to 3D Realms' Ion Maiden, Wrath follows that same trend by sticking closely to the classic design of early 3D first-person shooters of the mid-90s, while also going all in on its action-horror angle. The developers, however, decided to push things a bit further by injecting some modern flair to help enhance some of the old-school aspects of its design. Built entirely on the original Quake engine, the same technology that id Software used for the 1996 FPS Quake, the developers worked closely with a number of designers and modders--including Jeremiah 'Killpixel' Fox--who used the tech at the time to make Wrath a more authentic game from the era.
The Legendary Bounty Hunter Dante has his largest arsenal of weapons yet in Devil May Cry 5. Along with his old favorites including Rebellion and his twin handguns, he'll also find new armaments including a demonic hat that uses red orbs as ammunition, and a powerful motorcycle that transforms into massive chainsaw swords. However, there's one weapon in the game that can be very easy to miss, opening up access to a set of firearms, that when combined together, form one of the game's most powerful guns.
For some background, one of the weapons that Dante will acquire later in the game (and seen in the many trailers) is the Kalina Ann II--a heavily modified rocket launcher that was specially built for the bounty hunter Lady. The original Kalina Ann was also a weapon that Dante could use in Devil May Cry 3. The second version of the weapon was intended as a replacement after the original was lost in a battle. The souped-up Kalina Ann II can fire off powerful missiles and mini-rockets, causing serious damage to all surrounding enemies. However, there's a way to track down and acquire the original Kalina Ann in one of the missions.
In Devil May Cry 5, you'll need to up your skills in combat to see some of the game's most exciting and satisfying moments. Just like in previous games in the series, Capcom's action game features some hidden secrets to uncover, and they'll require players to put their skills to the test in order to unlock them. Though in a slight change from past games, which feature post-credits easter eggs at game's end, Devil May Cry 5's secret ending can be seen during the opening mission of the game.
In the Prologue, you'll play as Nero--sans his iconic Devil Bringer. As it's revealed in the first act of the game, his demonic arm was torn off by a mysterious figure, and he's been hellbent on exacting revenge ever since. In the state Nero is in during the beginning of the game, the scrappy protagonist isn't as well-equipped compared to his outing in DMC4, which makes his first major encounter with the all-powerful Urizen a major battle to overcome. This first boss fight is intended to show how powerful this big bad is, and that Nero will need more power to stand a chance. Having said that, it's actually possible to defeat Urizen in this battle--ending the threat before it even begins to have a major impact.
Ever since its unveiling at E3 2015, Shenmue III has had very little new information revealed about it. Aside from gaining an official release date after suffering not one but two delays, publisher Deep Silver has kept the project largely away from the all-seeing public. However, a new trailer shows off the game's engine and combat. And it looks pretty good.
The trailer, just a smidge longer than two and a half minutes in length, starts with series protagonist Ryo Hazuki wiped out on the floor with the mysterious girl, Ling Shenhua, kneeling over him. Some random thug with hair like a helmet, who's likely the one responsible for Ryo lying on the floor, mocks him.
The trailer then cuts to Ryo following up on reports of some goons searching for something called the Pheonix Mirror. After the duo investigates some leads, we then see Ryo training with some mysterious hermit familiar with his father, Iwao Hazuki. It's here where we see Ryo engaged in two battles, showing off the game's combat. It's reminiscent of early 90s/early-aughts fighters like Virtua Fighter or brawlers like The Bouncer. You can view the trailer below.
Anthem, BioWare's looter-shooter, has had some trouble since it launched early February. The game has been crashing hardware and a bug has made Anthem's starter weapon a bit overpowered. Those are just a couple of the issues the game has faced. However, BioWare has committed to improving Anthem, and the developer has revealed a host of fixes in its latest patch, which is live now.
According to a post by EA community manager Jesse Anderson, Anthem's 1.0.3. update addresses a number of issues both known and unknown to players. Chief among them is a improvements to platform stability, a problem that's rendered the game unplayable for numerous Freelancers. The patch also brings audio fixes, loot changes, and more.
Respawn timers for Crit-Path, Agent Missions, and other non-end game missions are now 10 seconds. Strongholds, Legendary Contracts, and other end game mission respawn timers are now 30 seconds. Freeplay respawn timers, meanwhile, have remained unchanged.
How do you follow a pop culture juggernaut like Get Out? After not only smashing the box office but earning a screenplay Oscar, Jordan Peele is ready to haunt our collective nightmares again with Us--while also proving he’s the perfect guy to reboot The Twilight Zone.
Like the best Twilight Zone episodes, Us has both twists and social commentary. Jordan Peele has said before that he wasn’t going to do another film about race, so for his sophomore feature he expands his scope and tackles the entire United States in a film that asks us to look within, and see the danger we ourselves have become. To this end, we begin with a prologue set in 1986, where a young Adelaide Wilson (Madison Curry) watches a commercial for Hands Across America--a campaign to make a human chain across the continental United States--before stumbling across a hall of mirrors under a Santa Cruz pier. She finds more than mere reflections, an event that leaves her traumatized.