The Daily Grind: Do you appreciate timed content in MMOs?

about X hours ago from
The Daily Grind: Do you appreciate timed content in MMOs?

The last thing you want to worry about when you’re playing a video game, especially an immersive one like an MMORPG, is a damn clock, right? Massively OP reader Rick thinks so — he’s not a fan of time limits (or even timer lockouts) on completing dungeons, boss fights, or other content. “Are timers a challenge or simply a lazy...

The Division update 1.7 will add Global Events, Classified Gear, Commendations

about X hours ago from
The Division update 1.7 will add Global Events, Classified Gear, Commendations

When I wrote about the addition of Loadouts to The Division—a feature that was originally planned for update 1.7—last month, I linked back to an article of Tim's which suggests the game's ‘Year Two’ expansion plan dooms it to a slow death. Whether you side with that argument or not, I feel Ubisoft nevertheless deserves some credit with regards to its ongoing support of its open world shoot 'em up. 

The Pipwick Papers

about X hours ago from
The Pipwick Papers

Hello there! I’m currently browsing my week’s reading list while listening to the rise and fall in sparrow chirping outside my window. There’s a baby in the nest box and an increase in the volume of tweeting means an adult has popped by with something for the baby to much on excitedly. The noise creeps […]

Arizona Sunshine PSVR plays best with the Aim controller

about X hours ago from
Arizona Sunshine PSVR plays best with the Aim controller

Arizona Sunshine on PSVR is a nightmare to control with Sony's Move controllers. The game, originally released for the HTC Vive and Oculus Rift late last year, is a VR zombie shooter that allows the player to wander around a dusty desert landscape blasting the undead in the head whilst dual-wielding a large number of real world weapons.

Unfortunately the Move controllers lack one simple thing that make this experience intuitive - analogue sticks. Without them, forward movement and full body turns have to be controlled by the face buttons of the Move, which is an aggravating, confusing experience that hinders your ability to navigate freely.

When you're in a virtual world you're aiming for full immersion and for that to happen, movement needs to be a reflex action. Nothing pulls you out of an experience quicker than a terrible control scheme, and having to pause and fumble with the Move controller when a horde of zombies is baring down on you is as far from satisfying as you can get.