Cardboard Children – Goodbye

about X hours ago from
Cardboard Children – Goodbye

Goodbye youse. It’s been six long years since Cardboard Children began here on the world’s best computer games website, and it’s time for the column to come to an end. Yes, I’ve packed my bags, and I’m standing by the RPS door, ready to leave. My hand is on the doorknob. But before I go, […]

Science-Fiction Weekly – Everspace, XCOM 2 On Console, Rogue One

about X hours ago from
Science-Fiction Weekly – Everspace, XCOM 2 On Console, Rogue One

In an attempt to save as much money as I can to buy Rogue One: A Star Wars Story toys on Force Friday, my lunches have consisted mostly of peanut butter and honey sandwiches for the last two weeks. This self-inflicted punishment has saved me roughly $90 that I can use to buy the Black Series versions of Jyn Erso and K-2SO. My remaining money will either go to the U-Wing, which I just learned features awesome transforming wing positions, and a few of the 3 3/4 inch figures for my collection. All of these collectibles and many more release in just four days (which is a good 75 days before Rogue One hits theaters on December 16).

View The Great War Through Many Different Lenses

about X hours ago from
View The Great War Through Many Different Lenses

DICE's last two Battlefield campaigns have played very similarly: linear mission design coupled with one main protagonist. For Battlefield 1, DICE is reworking both of those aspects.

Missions will no longer require loud gunplay, nor will they only consist of mandatory objectives. Instead, you can choose to sneak around and use melee kills in some instances instead of gunning down everyone in sight. This varied approach also helps the more open mission structure since you'll be able to choose the finer points of most objectives. For example, you can blow up a big turret that stands in your way, or you can hijack it for your own personal use. DICE's newfound campaign philosophy stemmed from their multiplayer philosophy rooted in improvisation. By tearing off some of the restrictions, DICE wants to make the single-player campaign more like the "high-agency game that it is [online]."

Test Chamber – 15 Minutes With Gravity Rush 2

about X hours ago from
Test Chamber – 15 Minutes With Gravity Rush 2

I had the wonderful opportunity to visit Japan for Tokyo Game Show recently. While I was there, Sony held an event and allowed me to capture my demo of the upcoming Gravity Rush 2 for PlayStation 4. Kat is back with help from her former rival Raven to mess things up using gravity.

Gravity Rush 2 is shaping up to be everything we loved about the first game and more. In this recent Test Chamber, I sat down with fellow Gravity Rush fan Kyle Hilliard to discuss what's new in the sequel and what Iooks most promising about it. Watch the video below to see the beautiful world and learn more about the different gravity styles.

For more on Gravity Rush 2, check out my recent preview