As we approach the release of Valve's SteamVR and the Vive headset, we'll be updating this page with every scrap of new information. You can also follow the development of the Oculus Rift here.
After years of hype for the Oculus Rift, Valve suddenly became the frontrunner in the race to consumer VR when it announced SteamVR in March 2015. SteamVR, made in cooperation with smartphone company HTC (the headset is called the HTC Vive), is the culmination of years of research into VR at Valve. It's finally real, it works, and it works well—Valve has solved most of VR's major roadblocks, like positional tracking and motion sickness. Here's everything we know about SteamVR so far.
When Valve announced SteamVR in March, it claimed that the headset will be available to consumers by the end of the year. Valve also said that devkits would be available to developers this spring. There's been no news since GDC in March about those devkits, and whether they're already in the hands of developers, or still on track for a spring release.
The fourth wave of Nintendo's popular amiibo toys is hitting tomorrow, and Amazon has let fans know that they're going to have to pay close attention if they hope to pick one up.
"Thank you for your interest in ordering the new amiibo figures from Amazon.com!" the official page states. "Quantities of the new characters are extremely limited, so we'd like to ensure that as many customers as possible have the opportunity to get the new figures!"
There is, in fact a system: "Throughout the afternoon of Friday, May 29, we'll be posting each Wave 4 amiibo figure individually within the following time windows. Each will become available for purchase at a random time during that time frame. Mark your calendars for the following times tomorrow!"
We're back with another exciting episode of The Game Informer Show! On this week's show, Ben Hanson and Tim Turi are joined by Brian Shea and Jeff Cork to talk about Splatoon, Puzzle & Dragons Z + Puzzle & Dragons Super Mario Bros. Edition, and more. Thanks for the kind words on last week's Nintendo 64 themed episode, and since we missed that week's normal listener mailbag segment we're doubling down on it this week with an extended e-mail section. We appreciate all of your feedback sent to firstname.lastname@example.org, keep it coming and I hope you enjoy this week's show!
What is it? Third-person art-platformer Play it on Dual-core CPU, 4GB RAM, Nvidia GTX 500 series GPU, Windows 7 or newer Copy protection Steam Expect to pay $10 / £7 Release date Out now Developer Swordtales Publisher Versus Evil Multiplayer None Linkhttp://toren-game.com/
Oh, how I wanted to like Toren. A mystical tale of a child's journey, writ magically upon a climb up a great, crumbling tower, to do battle with the world-sundering dragon at the top? That, as they say, is my huckleberry. And it is wonderful at times, and so very beautiful, and the story it tells is captivating. While that goes a long way, it's not enough on its own, and there are too many flaws that keep Toren from nailing its ambition.
The most obvious problem is the camera, which is clearly designed to frame the action in cinematic splendor. But Toren too often trades practicality for visual sweep, and while that sometimes resulted in impressive perspectives of the Moonchild, as she purposefully strode this way or that, it also meant it was sometimes impossible for me to see what she was actually striding toward—and, more specifically, what ledge she was about to fall off of. Believe me, when it comes to climbing a tower filled with broken staircases and terraces, that's a problem.
Destiny's semi-regular Iron Banner competitive multiplayer event will return June 2, developer Bungie announced today.
This will be the first instance of Iron Banner after the launch of the House of Wolves expansion. Destiny's version 18.104.22.168 patch, which coincided with the expansion's release, introduced a suite of changes to the way Iron Banner works.
Most notably, Guardians will be able to purchase Etheric Light — the item that is required to ascend pre-House of Wolves legendary gear — at ranks 3 and 5 of Iron Banner reputation. Etheric Light is a rare drop, so the ability to buy it is welcome news.
The psychological puzzle game Pillar, an exploration of different personality types and their interactions in an "intimate, snowy town," will make its debut on Steam tomorrow.
"Pillar is a collection of minigames, where each game represents a different type of personality we find in people. Each personality is expressed entirely through the gameplay mechanics, without cutscenes or dialogue," the Pillar Steam page states. "All too often, we try to change people who are different than us, especially if they're polar opposites. We like to debate and tell them they're wrong and we're right... but what if there's a purpose for both extremes?"
Each minigame represents a different personality trait, like introversion or extroversion, and will have to be approached accordingly. "As an example, introverts lose energy being around others, so that part of the game boils down to a stealth formula," Pillar co-creator Michael Hicks explained. "But you can't avoid others completely because you need their help to progress through the level."
The developer of Starfall Tactics, a space-based multiplayer RTS currently in the midst of a run on Kickstarter, has released a new trailer entitled "Memories of War" that takes a look at the game's three factions—none of whom seem particularly happy about the ongoing conflict that's consumed their lives—and also shows off some brief snippets of gameplay.
You'll notice, if you stick around to about the 1:30 mark, that the gameplay all appears to take place in two dimensions, despite the three dimensions that exist in the black void of space. As Snowforged Entertainment explained in this April dev diary, the studio made the choice after deciding that the complexity of 3D combat is not "inherently good."
"Utilizing a 2D plane allows us to avoid [perception and control] issues altogether and focus on what's really important—creating a combat system that has depth," the studio wrote. "What about players that want to get picky and say that using a 2D plane for space combat is less realistic? I'd like to remind them that we are talking about a game experience here. If developers always had to abide by the rules of 'realism', combat in space would be one heck of a boring affair."
A new Lego set, #60097 City Center, was released at retail just a few weeks ago. That set, Gamespot reports citing the Eurobricks forum, contains what appears to be a reference to an inoperable website. That website, along with the Warner Bros. medallion and TT Games logo, may be evidence of a new video game.
The $190 City Square depicts a bustling urban scene, complete with light rail, a helicopter and a Lego retail store. Also, an outlet of The Coffee Chain seen in The Lego Movie. The box contains multiple manuals, and on the back of one is this teaser image, captured by user mikaelsol and posted to the Eurobricks forums.
Polygon reached out to several Lego retail locations, where the set is currently on display, and has been able to confirm the image exists on the manual exactly as shown here. But the website listed, lego.com/worlds, is a dead end.
Can you even buy a proper gaming PC for £500, or approximately $700? Not a PC that occasionally turns its hand to the odd ancient game. Quake III will run on an old smartphone, but that’s missing the point. Well, it’s missing my point, which is to sniff out whether half a grand is enough […]
Pillars of Eternity: Lords of the Eastern Reach is a thing, and that thing has its own Kickstarter campaign. It's not, however, quite what I expected as my eyes first danced giddily over the name. Rather than an expansion to one of the best RPGs of the year, Lords of the Eastern Reach is a card game being developed by Zero Radius Games in partnership with Obsidian. And we aren’t talking Hearthstone digital cards, either. This a real, physical card game you’ll need to play with actual, corporeal people near you.
It seems fitting that Pillars of Eternity’s companion card game would also look to raise its funding through Kickstarter, but it’s worth pointing out that Lord of the Eastern Reach doesn’t seem to share much else with its PC counterpart. It’s essentially a deck building game for two to four players set in the Pillars of Eternity world, tasking you with building up an adventuring party to fight dungeons full of monsters.
Okay, so maybe that sounds pretty similar, but something tells me it might be harder to tell a story like PoE’s in an hour long game session, if not impossible. Still, if you can’t get enough of the Pillars of Eternity world, Lords of the Eastern Reach might be worth taking a look at.