The Gamer's Post


Compete in the tournament gaming area at the PC Gamer Weekender

about X hours ago from
Compete in the tournament gaming area at the PC Gamer Weekender

What would a PC gaming event be without some virtual blood sport? The PC Gamer Weekender, in association with EGL, will feature a heaving tournament gaming area when it opens in London's Old Truman Brewery, March 5-6. Dota 2, League of Legends, Hearthstone, Street Fighter 5 and Rocket League will all be available for you to test your mettle against fellow Weekenders.

In Street Fighter 5, it's winner stays on. In Rocket League, you'll be duelling it out. Dota 2 will be played in 1v1 solo mid mode, with the first person to score two kills or destroy a tower declared the victor, and a custom version of League of Legends will deliver one-on-one competition in Howling Abyss.

In every game, you stand to win top loot from the folks at Lenovo and GT Omega. Tournaments will operate on a first-come, first-served basis, so be sure to book tickets and head over to the Weekender's registration area early to guarantee a spot. The next 500 Weekender tickets are a trifling £9.99.

Firewatch players snap amazing in-game photos

about X hours ago from
Firewatch players snap amazing in-game photos

Firewatch is a very pretty game with a very nifty feature: It allows you to order physical copies of its screenshots if played on Steam. As such, players have snapped some very impressive in-game photos of Campo Santo's scenic debut.

One reason people may have taken an especially keen eye to Firewatch is due to its in-game screenshot mechanic in which you find a disposable camera that tasks the player with snapping 18 glorious shots over the course of its campaign. With a limited role of film, players need to be diligent about what to photograph. This digital replica of the limitation of film ensures that you carefully craft each composition, as that's what you're stuck with should you order physical copies from Fotodome.

Of course, you can always simply use the screenshot button and take digital captures of the game - and many of the screenshots on the game's Steam community gallery do just that - but then you're stuck with a crosshair on-screen and it won't be part of the physical collection. Either way, check out the keen eye of many a Firewatch photographer in the following images:

Games You Never Heard Of: John Woo’s Stranglehold

about X hours ago from
Games You Never Heard Of: John Woo’s Stranglehold

Those who are fans of Hong Kong action cinema likely know director John Woo. Famous for his “gun-ballet” movies filled with tons of action, Mexican standoffs, and slow motion cinematography, many of Woo’s pictures are among the best action films ever made. Movies like The Killer, Bullet in the Head, and Hard Target are some ...

Cookie Clicker: A Pip And Alice Chat

about X hours ago from
Cookie Clicker: A Pip And Alice Chat

Cookie Clicker is a game about clicking cookies. A recent update (the first since 2014) tempted Alice and Pip back into the (dough) fold. They’ve uncovered horrors beyond all imagining, not least Pip’s competitive cookie streak. I have been playing Cookie Clicker [official site] for a few days now. I thought I was doing well. […]

How a modern convenience brought Rich Sommer to Firewatch's lonely forest

about X hours ago from
How a modern convenience brought Rich Sommer to Firewatch's lonely forest

If you ask Rich Sommer about his greatest struggles while working on Firewatch, the answers you'll receive are at first a little puzzling. Heat. Claustrophobia. Dark spaces.

Not the picture that springs to mind when talking about a game set in the Shoshone National Forest.

Firewatch is not the Mad Men alumnus' first venture into video game voice acting, but it is his first starring role. As the lead of Campo Santo's Wyoming-based mystery game, Sommer faced the challenge of carrying the game's walking-and-talking exploration with acting; the power of his voice, and only his voice.

In Play: Games' relationship with nature is weird

about X hours ago from
In Play: Games' relationship with nature is weird

In Play is a column taking a weekly sideways look at new game releases. It's a bit like our old series Game of the Week, if you remember that.

This week, scientists used lasers and mirrors to measure a distortion in spacetime to an accuracy of one thousandth of an atom's nucleus, a phenomenon which lasted 20 milliseconds. From this, they deduced that somewhere across the universe, a very long time ago, two black holes had collided, and in so doing they proved Einstein's theory of gravitational waves. Let me just restate that: they measured a fluctuation in spacetime, an actual ripple in the not-so-constant constants of spatial and temporal relationships that we humans use to navigate the concept of our own existence. This is the level our species has attained in our technological observation of the natural world.

And yet, when we use the technology and art of video games to observe the natural world - well, we get all weird about it.

Street Fighter V Adding New Characters Monthly-Ish

about X hours ago from
Street Fighter V Adding New Characters Monthly-Ish

Street Fighter V [official site] is launching on Tuesday and, it’s worth mentioning again, should be the only Street Fighter V Capcom ever release. No Arcade Edition. No Ultra Edition. No Turbo Tunbridge Wells Wrestlemax Edition. Just Street Fighter V, updated over time with the new characters, modes, and other things Capcom would usually package […]