It’s time to catch up with the latest graphics kit and developments as fully unified shader architectures wait for no man. Nvidia has just released a new value-orientated 3D card in the GeForce GTX 950. We’re talking roughly £120 / $160 and so entry-level for serious gaming. But could you actually live with it? Meanwhile, […]
Corpse of Discovery was announced in July with an intriguing premise and a strangely creepy teaser. It's a loose sci-fi twist on the Corps of Discovery that existed briefly in the early 1800s, but instead of sending intrepid explorers into the American West, it sends them into deep space. The developer, Phosphor Games, didn't reveal a release date but said in the announcement that it was "coming soon," and they weren't kidding, because it's out now.
The launch trailer is similar to the teaser but reveals a little more about some of the pressures you'll face as a deep-space explorer torn between supporting his family and returning to them. And of course, what was supposed to be a routine job turns out to be anything but. "You wake up on a base in a new, unexplored planet. Your landing craft is torn to pieces and your gear is scattered," the Steam description states. "Why are you here? What is your mission? How will you ever get back home to your family?"
Secrets have always been a big part of Tony Hawk's Pro Skater. However, when players get stuck trying to find Easter eggs in any game now, they don't turn to glossy strategy guides like they did in the 1990s and early 2000s -- they open Twitch or YouTube on their smartphone. Developer Robomodo had this in mind when creating Tony Hawk's Pro Skater 5. Lead designer Patrick Dwyer says that his team's tucked away the hidden skateboarding DVD -- a series-staple -- pretty well this time around and that's a direct result of how the community responded when the studio released Tony Hawk's Pro Skater HD back in 2012. "The day it came out there were videos of how to beat all of our missions," he says. "How's that possible? It's weird hiding stuff knowing that."
This War of Mine, the critically acclaimed urban warfare survival game from Poland's 11 bit studios, is coming to PlayStation 4. Called This War of Mine: The Little Ones, it will fulfill the promise made early on in the game's development to include children, placing them alongside adults in life and death depictions of modern conflict from the civilian perspective.
Last year Polygon visited 11 bit while they were making the game. Art director on the title, Przemyslaw Marszal, talked about how the decision to include children in the game had effected him deeply.
But it's not just adults that are trapped in war zones. Children suffer as well. This War of Mine intends to pull no punches when it comes to showing that aspect of war in the game.
"It's like making a new Star Wars movie," says Patrick Dwyer, lead designer on developer Robomodo's upcoming Tony Hawk's Pro Skater 5. "The originals are great and then the rest weren't as good." He's referring, of course, to the high bar set by the first four games in the storied extreme sports franchise as compared to the middling releases that followed. The idea, as Dwyer explains it, is to treat anything that released past 2002's Tony Hawk's Pro Skater 4 as if it never existed. And that's including the horrible pair of plastic skateboard peripheral-based games he worked on: Tony Hawk Ride and its follow up, Shred.
Metal Gear Solid is a consistently great stealth action series, but it’s best known for Hideo Kojima’s bonkers creative direction. It’s a decades long socio-political drama about nuclear powers, magical realism disguised as pseudoscience, relationship problems, ninjas, military and government conspiracy, mullets, and death. The franchise spans 12 games, not including spin-offs and iterative releases, and the canon timeline covers 100 years of alternate world history. To put it lightly, there’s a lot to know. Not knowing won’t leave you treading water during Metal Gear Solid 5: The Phantom Pain, but it sure doesn’t hurt having a loose idea of where the Metal Gear north star lies while playing any game in series.
Windows 10 has had a (relatively) smooth launch, but driver issues have popped up here and there for both Nvidia and AMD users. Multi-GPU support has been notably dicey. Nvidia has released a new GeForce Hotfix driver 355.80 today to deal with at least one SLI issue: excessive virtual memory consumption for SLI configurations running Windows 10.
Users had been complaining of crashes when running dual graphics card configurations while playing games in Microsoft’s new operating system, and Windows 10’s automatic updates have made driver stability and compatibility a bit confusing. This hotfix driver from Nvidia is at least a partial fix.
Nvidia writes: “The GeForce Hotfix driver is our way to trying to get some of these fixes out to you more quickly. These drivers are basically the same as the previous released version, with a small number of additional targeted fixes. The fixes that make it in are based in part on your feedback in the Driver Feedback threads and partly on how realistic it is for us to quickly address them. These fixes (and many more) will be incorporated into the next official driver release, at which time the Hotfix driver will be taken down. “
Trine 3: The Artifacts of Power has not gone over particularly well with fans of the series. Criticism of the game's length—it's apparently quite short—and cliffhanger ending were persistent enough that the studio issued a response earlier this week saying, basically, that its ambition exceeded its financial capability. Today, Frozenbyte's Kai Tuovinen and Joel Kinnunen went a step further with a video apologizing for its shortcomings as well as their ineffective marketing efforts, and said that the next step will be "do or die" for the studio.
What that next step will be—paid DLC, a standalone sequel, or even some kind of freebie—still hasn't been settled on, something that Tuovinen believes is a big reasons for the negative reaction to the game: because the studio wasn't certain about how it was going to finish the story, it simply said nothing about it at all.
It’s easy to see why guns get all the glory in video games. Unleashing the BFG on a group of Hell Knights never gets old, and sniping a headshot from across the map is always satisfying. Compared to their louder, flashier cousins, melee weapons were often a neglected portion of the first-person video game armory. Thanks to some key titles in the past 25 years, modern games like Dying Light and Fallout 4 have embraced the notion that using a machete or sledgehammer in first-person can be just as much (if not more) fun than shooting a gun.
Ultima, Nazis, and Demons
Almost 20 years after Maze War and Spasim pioneered first-person gaming, Blue Sky Productions (later known as Looking Glass Studios) released Ultima Underworld: The Stygian Abyss. This 1992 dungeon crawler is one of the most important 3D first-person games, inspiring foundational works like The Elder Scrolls and Deus Ex. Underworld famously replaced the previous tile-based environments of games like Wizardry with a true 3D world to explore. Most interactions played out through your character’s eyes, from exploring shadowy labyrinths to fighting goblins.
The latest expansion for Hearthstone, The Grand Tournament, went live early this week. While many players have been enjoying the 130-plus new cards added to the game — we streamed over two hours of it on Monday — they've also been running into some bizarre bugs and seemingly unintended card interactions.
In the video above, YouTube user Disguised Toast has collected a bunch of examples of cards working in ways that we assumed Blizzard did not intend. It's absolutely possible that some of these are what Blizzard wanted, but most of them seem really strange.
For example, using warlock's classic Sense Demons spell card — which puts two random demon minions from your deck into your hand — can somehow pull Demonfuse, a new spell card that buffs demons. Or there's the fact that the mage's Counterspell secret is used to trigger a discard-based ability on one new card ... but doesn't give the same effect on another.