Andrew Schartmann's new book, Koji Kondo's Super Mario Bros. Soundtrack, discusses how Nintendo's first dedicated sound designer completely changed music in games. Kondo's iconic music for that title not only provided some of the most memorable tunes of the era, but also influenced gaming and music for many years after. The New Yorker offers a brief glimpse at the book, explaining how Kondo's work changed video game development, too. "As a result of the collaboration behind Super Mario, during which graphics and audio were developed in tandem, games became more of an all-sensory experience," notes Hua Hsu.
More news from Minecon 2015, underway in London right now: Minecraft: Windows 10 Edition will be the next installment of Mojang's smash-hit crafting game, and the beta for it will launch on July 29.
All of the 20 million players who currently have the PC edition of Minecraft will be able to download the Windows 10 Edition for free. The beta is $10 for new buyers. Mojang hasn't yet determined how long that beta will last.
A news release from Mojang said multiplayer in Minecraft: Windows 10 Edition would support Xbox Live and Pocket Edition friend communities. A built-in recorder will allow players to easily share their gameplay highlights. Xbox One controllers are supported, as are other modes of play. More details are available at the link.
Replay is no stranger to bad games, but few are as downright terrible as the game based on the 1996 film Independence Day. Based on the hit motion picture that starred Will Smith and JeffGoldblum, Independence Day doesn't feature the likeness of either actor, or any actors whatsoever. All of the film footage featured in the game is of airplanes flying around shooting alien ships. The game follows this blueprint and ends up being one of the most poorly constructed aerial-combat games of its day.
Independence Day is developed by Radical Entertainment and published by the now-defunct Fox Interactive. Tim Turi does his best to fly planes and shoot space nipples, but the gameplay he tries to wrangle may even be worse than Cyberia's. Rather than going outside, grilling food, and drinking in the sun, join us for 40 minutes of bad gaming. That's the best way to enjoy this holiday!
At Minecon 2015 today in London, Telltale Games offered the first look at Minecraft: Story Mode, an episodic game set in the world of Minecraft and told in the style of Telltale hits like The Walking Dead or Tales From The Borderlands.
The game centers on protagonist Jesse, voiced by Patton Oswalt, and his group of friends. They're off to find the legendary Order of the Stone, a group comprising members who are the greatest at four jobs: Warrior, Redstone Engineer, Architect and Griefer. This bunch once slew an Ender Dragon, and they're needed again.
This trailer is a completely different way to look at Minecraft but it doesn't feature (thankfully) some phony explanation for why everyone has Minecraft's iconic low-res look. It's Minecraft, which should be explanation enough.
Happy Independence Day, American people! And Good Not-Melting-In-The-Summer-Heat to the European folk trapped without air-conditioning in their lives. As a card-carrying Malaysian, let me just say that it baffles me to imagine countries where freon-fueled cold air does not exist. (Not really, but I just like saying things, sometimes.) This week’s shockingly inventive Guest Plushie […]
Where fellow action-RPGs Diablo III and Torchlight exulted in bright colors and a brazen use of particle effects, the free-to-play Path of Exile [official site] took a darker turn, wearing its grime like a king’s crown. And it did well that way, honestly. Our very own Adam called it a “smart and content-rich RPG.” And […]
This diary was originally published back in 2007, when this site was just a cosy corner of CVG. We're republishing it here a few entries at a time, every Saturday. The other entries are here.
Tom has since switched careers to game development, and is now making a space game of his own, Heat Signature.
I'd been trading technologies with the Altarians—despite their earlier transgressions—so that I could keep up with propulsion advances without diverting research time from developing ridiculously powerful guns. Trading tech in GalCiv doesn't lose you that technology, so you don't have to worry about the cost to you, only how much you're benefitting a potential enemy. I was doing it on the assumption that the Altarians would never be a threat—or at least that the other three threats would kill me first—so I was being fairly generous. Alliances, Fertility Acceleration, Advanced Trade, I even gave them some of the lesser weapon technologies along the tech-tree branch I was climbing.
The people behind Minecraft just kicked off Minecon 2015 with a bang. At the fan convention's opening ceremony, Mojang's Lydia Winters debuted the first trailer for Minecraft: Story Mode, an upcoming adventure game from Telltale Games. Yep, the same developer behind modern point-and-click titles The Walking Dead and The Wolf Among Us. As you might expect, Story Mode combines the game's blocky aesthetic with a five-part, narrative-based adventure. Players take control of Jesse, who has to find the fabled "Order of the Stone" with his friends to save the world from destruction. There's a panel later today with the Mojang and Telltale folks, so we suspect we'll get a lot more details then.
We've known that Telltale are making a Minecraft game for a little while now, but until now details have been thin on the ground. We knew that it was an episodic adventure, and that it would be as "Minecrafty as possible", but would it be full of agonising choices, and 'Creeper will remember that'?
Well, Telltale and Mojang have just released a few more details at this weekend's Minecon, along with an exciting first trailer. As the description to the following YouTube video reveals, Minecraft: Story Mode "is an adventure game, by Telltale Games, set in a Minecraft world. It is a five-part episodic series that will take you to the Nether, the Farlands, the End, and beyond! You will drive how the story flows through the decisions you make: what you say to people (and how you say it), and what you choose to do in moments of thrilling action.
Change! Change is exciting! This week, as I ask the age-old question to you, I’ve also asked it to the rest of Team RPS – those who aren’t swanning around on holiday this week, anyway. What are you playing this weekend? First we’ll tell you what we’re playing this weekend. … [visit site to read […]