With PlayStation Now ready to enter its open beta today, Sony's Jack Buser answered calls for a subscription model by saying it's "definitely something in the works." The director of the game-streaming program elaborated on the PS Blog, writing, "...we've heard you loud and clear for an update on a PS Now subscription option and want to reassure you that we are working on it."
To recap, PlayStation Now lets players stream PS3 games from Sony's cloud servers to PS4, and other systems in the future. Currently the beta only offers rental options, with players able to access games for either 4 hours, 7 days, 30 days or 90 days. As displayed in a new video, there are different prices for different games - Vigil Games' Darksiders, for example, is $3 for 4 hours, $6 for a week, $8 for 30 days and $15 for 90.
Prison Architect’s latest update is a particularly important one, adding remote access systems to Introversion’s prison management sim. As we know from movies and TV, no prison worth its salt would be complete without a big security room switch that opens all the cell doors at once. That’s finally a possibility in Alpha 23, which will now allow players to connect doors to remote switches, or to set it so that they’ll only open at a specific time of day, say 14.37. You probably have your own favourite time of day. CCTV has also been reworked a bit to fit in with the new system.
In the new update, guards can now operate doors while sitting on their backsides in a security room, and there’s even a new breed of metal door resistant to the guards’ ‘jail key’ weapons. Remote access doors must be wired together using the new Connect tool, while the same thing now applies to the CCTV system, which requires cameras to be connected to monitors. Advanced Logic Circuits have also been added in the update as an “experiment”. These won’t be necessary for normal prison operation, but should result in some fun player creations.
LA Cops contains more comedy moustaches per screen than the Beastie Boys’ Sabotage video and Anchorman put together. It’s a celebration of facial furniture, with Syndicate-inspired shooting in between bouts of Handsome Cop Admiration. As well as moustaches, the game includes destructible scenery and a buddy system that allows a single player to control a [...]
With Naughty Dog, you often get more than you asked for. When the Sony-affiliated Santa Monica developer set about creating a light-hearted jaunt for the PlayStation 3 with Uncharted, it created a dynamic and impressively filmic brand of interactive action. As the last generation came to an end and it set about a fusion of the survival horror of Resident Evil 4 with the emotional heart of Ico, it flourished a post apocalyptic genre piece with a tale of human warmth: a story about adolescence interrupted, adulthood and parental responsibility, as well as the countless lies we tell each other every day just in order to survive.
So it's no surprise that a one-on-one interview with The Last of Us' game director blossoms into something else. When Bruce Straley strolls into the Sony lobby he's flanked by both his cohort, creative director Neil Druckmann, and Naughty Dog's co-president Evan Wells. The three are together in London ahead of this year's BAFTA awards, at which The Last of Us would go on to win five awards, including the top honour of best game. It's one of many remarkable achievements in what's been an incredible year for the game, culminating in the release of the Remastered PS4 version this week.
Codemasters is bringing last years' Colin McRae Rally reboot to PC and Mac, with the mobile spin on the classic off-road series out on Steam today.
Inspired by Colin McRae 2.0, the new game features 1080p visuals and handling that's true to the PlayStation originals. There are 30 stages, and four cars - the Ford Focus, Mitsubishi Lancer Evolution, Lancia Stratos and Subaru Impreza. Nicky Grist, McRae's original co-driver, also lends his voice.
The original Colin McRae Rally 2.0 came out in 2001, and embarrassingly we've been around long enough to have reviewed it. "There's plenty to do here and it's well worth your money!" wrote some guy called Tom.
You may want to investigate your inbox for signs of evolution, because 2K announced it's sent out invites for the Evolve alpha. According to imagespostedonline, the alpha PC test will run this weekend between Friday, August 1 and Sunday, August 3.
If you signed up but didn't get an invite, 2K says there'll be more opportunities in "future alphas." In the meantime, you can live Turtle Rock's Kraken-cracking shooter through our video preview. In it, Editor-in-Chief Ludwig Kietzmann describes the game as similar to that Jurassic Park scene where Robert Muldoon is alone hunting the velociraptor, but now there are four Robert Muldoons and the velociraptor is Godzilla. But no Jeff Goldblum, sadly.
If you'd rather wait for the game proper, Evolve hits PS4, Xbox One and PC on October 21. [Image: 2K]
With The International fading into memory like so many forgotten creeps, MOBA-neutrals such as myself look forward to their next dose of hype. Riot will be the providers, with the League of Legends World Championship kicking off in September and the Grand Final on October 19th. In preperation for their season finale, Riot’s latest patch focuses [...]
The third and final (for now) Borderlands: The Pre-Sequel character deep dive brings us to our friendly, neighborhood lawbringer. Nisha brings some variety to the stable, with a melee whip and some nifty two-gun action.
Nisha’s special ability, Showdown, lets her hone in on enemies. When activated, you’ll automatically aim at enemies and gain bonuses in gun damage (except for sniper rifles and rocket launchers), fire rate, reload speed, accuracy, and bullet speed. You can quickly cycle to the next enemy by holding the left trigger or L2 and flicking the right stick.
Nisha isn’t really a team player. She doesn’t offer up any skills that benefit her teammates. Instead, she has three different flavors of hot lead.
Publishing label Mastertronic, one of the most established publishing labels in the U.K., is closing its headquarters in Cambridgeshire, England, company head Andy Payne confirmed in a recent post on Develop.
Mastertronic, best known for publishing PC and console games including indie titles 10 Second Ninja and Richard & Alice, will also see a reduction of 40 percent of staff as the company leaves the physical games market.
The company previously reached out to creditors earlier this year in an effort to receive support; however, one credit has since sued the publisher over repayment for a loan made in 2013.